Special Equipment
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Includes Anti Tank Guns, AP Mines, Flamethrowers, Grenade Launchers, and Rocket Launchers.
You must do over 40(?) continues fire damage with a flamethrower to light them onfire.
| Factions | Anti Tank Guns | Icon | Classes | Ammo | Damage | |
|---|---|---|---|---|---|---|
| Normal | Headshot | |||||
VC |
PTRD-41 |
1 / 4 | 99 | 237 | ||
| Factions | AP Mines | Icon | Classes | Ammo | Explosion | |
|---|---|---|---|---|---|---|
| Damage | Radius | |||||
VC |
ChiCom Mine |
1 | ||||
US |
M16 Mine |
1 | ||||
| Factions | Flamethrowers | Icon | Classes | Fuel | Damage | |
|---|---|---|---|---|---|---|
| Normal | Burn Over Time | |||||
VC |
LPO-50 Flamethrower |
100 | 5-15 | 45 | ||
US |
M9A1 Flamethrower |
100 | 5-15 | 45 | ||
| Factions | Grenade Launchers | Icon | Classes | Ammo | Explosion | |
|---|---|---|---|---|---|---|
| Damage | Radius | |||||
US |
M79 |
1 / 2 | 125 | 200 | ||
US |
M79 SOG |
1 / 2 | 125 | 200 | ||
VC |
RPG-2 |
1 / 2 | 125 | 200 | ||
| Factions | Rocket Launchers | Icon | Classes | Ammo | Explosion | |
|---|---|---|---|---|---|---|
| Damage | Radius | |||||
US |
M72 LAW |
1 / 2 | 175 | 275 | ||
VC |
RPG-7 |
1 / 2 | 175 | 275 | ||