Special Equipment: Difference between revisions

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Includes [[Anti Tank Guns]], [[AP Mines]], [[Flamethrowers]],[[Grenade Launchers]], and [[Rocket Launchers]].
Includes [[Anti Tank Guns]], [[AP Mines]], [[Flamethrowers]], [[Grenade Launchers]], and [[Rocket Launchers]].
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You must do over 40(?) continues fire damage with a flamethrower to light them onfire.
You must do over 40(?) continues fire damage with a flamethrower to light them onfire.

Revision as of 06:37, 25 May 2024

Includes Anti Tank Guns, AP Mines, Flamethrowers, Grenade Launchers, and Rocket Launchers.
You must do over 40(?) continues fire damage with a flamethrower to light them onfire.

Factions Anti Tank Guns Icon Classes Ammo Damage
Normal Headshot

VC

PTRD-41
Engineer

1 / 4 99 237


Factions AP Mines Icon Classes Ammo Explosion
Damage Radius

VC

ChiCom Mine
Engineer
1

US

M16 Mine
Engineer
1


Factions Flamethrowers Icon Classes Fuel Damage
Normal Burn Over Time

VC

LPO-50 Flamethrower
Engineer
100 5-15 45

US

M9A1 Flamethrower
Engineer
100 5-15 45


Factions Grenade Launchers Icon Classes Ammo Explosion
Damage Radius

US

M79
Engineer
1 / 2 125 175

US

M79 SOG
Engineer
1 / 2 125 175

VC

RPG-2
Engineer
1 / 2 125 175


Factions Rocket Launchers Icon Classes Ammo Explosion
Damage Radius

US

M72 LAW
Engineer
1 / 2 175 275

VC

RPG-7
Engineer
1 / 2 175 275