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m Correct Primary class access from regular loadout file
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==Class Access==
==Class Access==
The table below follows the regular `vietnam_loadout.txt` primary weapon categories. [[Special Loadout]], year loadouts, and [[Zombies]] can change what is available.
{| class="wikitable sortable" style="margin:auto;text-align:center;width:90%"
{| class="wikitable sortable" style="margin:auto;text-align:center;width:90%"
|-
|-
! [[Classes|Class]]
! [[Classes|Class]]
! Common Primary Pool
! U.S. Primary Types
! VC Primary Types
! Notes
! Notes
|-
|-
|[[File:Class_Assault.png|50px]]<br><b>[[Assault]]</b>
|[[File:Class_Assault.png|50px]]<br><b>[[Assault]]</b>
|[[Assault Rifles]], [[Battle Rifles]], [[Carbines]], and [[Shotguns]]
|[[Assault Rifles]], [[Battle Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Carbines]], [[Submachine Guns|SMGs]], [[Shotguns]]
|The rifle-focused class, with the broadest access to standard infantry rifles.
|[[Assault Rifles]], [[Battle Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Carbines]], [[Submachine Guns|SMGs]], [[Shotguns]]
|The broadest normal primary pool.
|-
|-
|[[File:Class_medic.png|50px]]<br><b>[[Medic]]</b>
|[[File:Class_medic.png|50px]]<br><b>[[Medic]]</b>
|[[Submachine Guns]] and [[Carbines]]
|[[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]]
|Uses lighter primary weapons while carrying [[First Aid]] equipment.
|[[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]]
|Carries lighter primary weapons alongside [[First Aid]].
|-
|-
|[[File:Class_Gunner.png|50px]]<br><b>[[Gunner]]</b>
|[[File:Class_Gunner.png|50px]]<br><b>[[Gunner]]</b>
|[[Light Machine Guns]]
|[[Light Machine Guns|LMGs]]
|[[Light Machine Guns|LMGs]]
|Built around sustained fire and ammo support.
|Built around sustained fire and ammo support.
|-
|-
|[[File:Class_Engineer.png|50px]]<br><b>[[Engineer]]</b>
|[[File:Class_Engineer.png|50px]]<br><b>[[Engineer]]</b>
|[[Submachine Guns]], [[Carbines]], and some other compact weapons
|[[Submachine Guns|SMGs]], [[Machine Pistols]], [[Shotguns]]
|Often uses compact weapons while carrying engineer tools or explosives.
|[[Submachine Guns|SMGs]], [[Machine Pistols]], [[Shotguns]]
|Pairs close-range primaries with engineer tools and explosives.
|-
|-
|[[File:Class_radioman.png|50px]]<br><b>[[Radioman]]</b>
|[[File:Class_radioman.png|50px]]<br><b>[[Radioman]]</b>
|[[Submachine Guns]], [[Carbines]], and some other compact weapons
|[[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]], [[Shotguns]]
|Pairs a primary weapon with [[Binoculars]] for calling in [[Airstrikes]].
|[[Assault Rifles]], [[Carbines]], [[Submachine Guns|SMGs]], [[Machine Pistols]], [[Shotguns]]
|VC Radioman has assault rifles in the normal loadout; U.S. Radioman does not.
|-
|-
|[[File:Class_sniper.png|50px]]<br><b>[[Sniper]]</b>
|[[File:Class_sniper.png|50px]]<br><b>[[Sniper]]</b>
|[[Sniper Rifles]] and scoped rifle variants
|[[Sniper Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Miscellaneous]]
|Uses precision weapons and usually relies on suppressed [[Secondary]] options or flare guns for backup utility.
|[[Sniper Rifles]], [[Weapons of Vietnam#Bolt Action|Bolt Actions]], [[Miscellaneous]]
|Uses precision rifles with a small misc primary category.
|}
|}



Revision as of 03:50, 6 June 2026


Primary weapons are the main weapon slot in a player's loadout. They are usually the weapon you rely on most of the round, while Secondary weapons, Melee, Equipment, and Grenades and Throwables fill backup or utility roles.

Primary choices depend on class, faction, and game mode. A Gunner does not draw from the same weapon pool as a Sniper, and U.S., VC, and ANZAC loadouts can give different options even when the weapon family is similar. For the full sortable list, see Weapons of Vietnam.

How Primary Weapons Work

Class Access

The table below follows the regular `vietnam_loadout.txt` primary weapon categories. Special Loadout, year loadouts, and Zombies can change what is available.

Class U.S. Primary Types VC Primary Types Notes

Assault
Assault Rifles, Battle Rifles, Bolt Actions, Carbines, SMGs, Shotguns Assault Rifles, Battle Rifles, Bolt Actions, Carbines, SMGs, Shotguns The broadest normal primary pool.

Medic
Carbines, SMGs, Machine Pistols Carbines, SMGs, Machine Pistols Carries lighter primary weapons alongside First Aid.

Gunner
LMGs LMGs Built around sustained fire and ammo support.

Engineer
SMGs, Machine Pistols, Shotguns SMGs, Machine Pistols, Shotguns Pairs close-range primaries with engineer tools and explosives.

Radioman
Carbines, SMGs, Machine Pistols, Shotguns Assault Rifles, Carbines, SMGs, Machine Pistols, Shotguns VC Radioman has assault rifles in the normal loadout; U.S. Radioman does not.

Sniper
Sniper Rifles, Bolt Actions, Miscellaneous Sniper Rifles, Bolt Actions, Miscellaneous Uses precision rifles with a small misc primary category.

Weapon Families

Weapon Family Usual Role Browse
Assault Rifles General-purpose automatic rifles for medium-range fighting. Full assault rifle list
Battle Rifles Full-power rifles that usually trade control for stronger hits. Full battle rifle list
Bolt-action rifles Slower rifles with high damage and careful shot placement. Full bolt-action rifle list
Carbines Lighter rifles used across several classes and factions. Full carbine list
Submachine Guns Close-range automatic weapons common on support classes. Full submachine gun list
Light Machine Guns High-capacity support weapons used by the Gunner. Full light machine gun list
Shotguns Short-range weapons with pellet damage and strong close-quarters use. Full shotgun list
Sniper Rifles Scoped precision weapons used by the Sniper. Full sniper rifle list
Grenade Launchers and Rocket Launchers Explosive weapons that may be class-limited, mode-limited, or tied to special loadouts. Full grenade launcher list / Full rocket launcher list

Related Pages