Military Conflict:Vietnam: Difference between revisions

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== '''Maps''' ==
== '''Maps''' ==
''The game takes players to historic battlefields of Vietnam. ''
<gallery mode=packed heights=125px>
=== '''U.S. Embassy''' ===
File:Mcv_embassy.png|<strong>[[U.S. Embassy]]</strong>|link=Military_Conflict_Vietnam
At the beginning of the Tet Offensive on the morning of January 31, 1968, 19 Viet Cong sappers entered the embassy grounds through a hole in the wall and occupied the area for six hours. Two military police officers and a USMC soldier were killed during the fighting. Soldiers of the 101st U.S. Airborne Division conquered the area at noon and killed all Vietnamese invaders.
File:Mcv_depot.png|<strong>[[Khe Sanh Combat Base]]</strong>|link=Military_Conflict_Vietnam
 
File:Mcv_siege.png|<strong>[[Siege of Hue]]</strong>|link=Military_Conflict_Vietnam
==='''Siege of Hue'''===
File:Mcv_saigon.png|<strong>[[Battle of Saigon]]</strong>|link=Military_Conflict_Vietnam
The Siege of Hue was part of the Tet Offensive, a large scale operation all across Southern Vietnam in 1968. After losing control of Hue it was later recapture by U.S. Army and ARVN forces. It was one of the bloodiest battles during the Vietnam War. The Tet Offensive was a big blow to the American interest in Vietnam. Even after regaining lost territories, the American public opinion about the war was at a all time low.
File:Mcv_warehouse.png|<strong>[[Port of Qui Nonh]]</strong>|link=Military_Conflict_Vietnam
 
File:Mcv_hospital.png|<strong>[[3rd Field Hospital]]</strong>|link=Military_Conflict_Vietnam
=== '''3rd Field Hospital''' ===
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The 3rd Field Hospital is located in Saigon and was probably the best military hospital in all of Vietnam. Injured or sick soldiers were very lucky to be treated there.
 
==='''NLF Camp'''===
Throughout the war the Viet Cong have setup various camps hidden deep inside the jungle. Invisible to American planes these camps provided the perfect cover for training and staging guerilla attacks.
 
==='''U.S. Firebase'''===
The U.S. Army used firebases as a  temporary military encampment to provide artillery fire support to infantry operating in areas beyond the normal range of fire. This allowed U.S. Radiomen to call of artillery strike during operations inside enemy territory. 
 
==='''Khe Sanh Combat Base'''===
During the Vietnam War from January 21 to July 9, 1968 U.S. forces were defending the Khe Sanh Combat Base against the North Vietnamese People's Army. The battle was proclaimed a victory by the United States, although the combat base was abandoned after the battle. In this respect, Khe Sanh was a tactical US victory - but a strategic defeat.
 
==='''Port of Qui Nhon'''===
At the beginning of the Vietnam War in 1965 the Port of Qui Nhon, which was connected to railway, was upgraded with U.S. assistance to support military operations in the area. Throughout the war the North–South railway was a target of bombardments and sabotage by both North Vietnamese and Viet Cong forces.
=== '''Cho Lon Saigon''' ===
During the early hours of 31 January 1968 Vietcong launched several major attacks around Saigon in the first days of the Tet Offensive. The attacks were repulsed by ARVN and US forces, with the Viet Cong suffering heavy losses and causing substantial damage to the densely populated area of Cho Lon.


== '''Gamemodes''' ==
== '''Gamemodes''' ==

Revision as of 08:26, 21 August 2022

Military Conflict: Vietnam (also known as MCV) is a class-based infantry multiplayer first-person shooter set in the Vietnam War.

Side with either the Viet Cong or the U.S. Army in an intensive face to face combat. The game features an objective based gameplay and rewards teamwork.

Teams

Classes

Maps

Gamemodes

Capture the Flag

Capture the flag of the enemy team and bring it to your own base. Players can only score if they retrieve their own team flag back to their home base.

Demolition

Plant a detonation device on an enemy position, destroy all enemy positions to win. Players can defuse enemy explosives planted by the enemy to protect the position.

Firefight

Capture all control points and defeat remaining enemies. Players can only respawn if a flag is captured. A game is automatically won after 1 minute if the remaining players of the opposing team fail to capture a control point.

Conquest

Capture all control points to decrease the enemy teams tickets. Owning more control points than the opposing team will decrease their tickets even faster.

Gun Game

Eliminate enemy team players through a series of weapons. Players start with a gun and with each two frags upgrade to a different gun. Killing other players by knife degrades them to the previous weapon.

Deathmatch

Eliminate as many enemy players to reach the frag limit or until there is no time left. Players have an unlimited number of respawns. Players respawn at pre-set random locations around the map.

Team-Deathmatch

Eliminate as many enemy team players to reach the frag limit or until there is no time left. Teams have an unlimited number of respawns. Players respawn in their team base.