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Side with either the Viet Cong or the U.S. Army in an intensive face to face combat. The game features an objective based gameplay and rewards teamwork.
Side with either the Viet Cong or the U.S. Army in an intensive face to face combat. The game features an objective based gameplay and rewards teamwork.
==  '''Setting'''==
The Vietnam War was a conflict during the Cold War era that took place in Vietnam, Laos, and Cambodia from November 1955 to the fall of Saigon in April 1975.
It was officially fought between the governments of South Vietnam and North Vietnam. The South Vietnamese Army was supported by the United States and its anti-communist allies, while the North Vietnamese Army was backed by the Soviet Union, China and their communist allies.
The Viet Cong, communist rebels aided by the North, fought a fierce guerrilla war against the United States and South Vietnamese forces. In the course of the war the U.S. Army conducted several search and destroy operations in the heart of the Vietnamese jungle.
The capture of Saigon by the North Vietnamese Army and the Viet Cong in April 1975 marked the end of the war.
== '''Teams''' ==
== '''Teams''' ==
=== <strong>Viet Cong</strong> ===
<gallery mode=packed heights=150px>
The Viet Cong was an insurgency in the South of Vietnam that fought the established anti-communist government, to unite the two Vietnams into one communist state.
File:Flag_us.png|<strong>[[United States]]</strong>|link=Military_Conflict_Vietnam
 
File:Flag_vc.png|<strong>[[Vietcong]]</strong>|link=Military_Conflict_Vietnam
It had a regular army but submerged into the civil population and used guerilla tactics to stage attacks. The Viet Cong relied on their own tactics, including ambushes, raids, sniping, tunnel warfare as well as their tools, such as land mines and elaborate but deadly booby traps.
</gallery>
 
North Vietnam trained and provided military aid to the Viet Cong and sent them back to the South on the famous Ho Chi Minh trail that lead through Laos and Cambodia.
=== <strong>U.S. Army</strong> ===
The United States directed many combat operations deep inside the Vietnamese jungle to prevent the Viet Cong from overthrowing the capitalist government in South Vietnam.
 
Operations crossed into bordering areas of Cambodia and Laos, to stop North Vietnamese supply routes helping the Viet Cong. Throughout the war the U.S. Army had to repel various guerilla attacks and took heavy losses.
 
Direct involvement of the United States army ended in August 1973, top secret operations continued until the official end of the war in April 1975.
 
== '''Classes''' ==
== '''Classes''' ==
TODO
<gallery mode=packed heights=150px>
File:Class_Assault.png|<strong>[[Assault]]</strong>|link=Military_Conflict_Vietnam
File:Class_medic.png|<strong>[[Medic]]</strong>|link=Military_Conflict_Vietnam
File:Class_Gunner.png|<strong>[[Gunner]]</strong>|link=Military_Conflict_Vietnam
File:Class_Engineer.png|<strong>[[Engineer]]</strong>|link=Military_Conflict_Vietnam
File:Class_radioman.png|<strong>[[Radioman]]</strong>|link=Military_Conflict_Vietnam
File:Class_sniper.png|<strong>[[Sniper]]</strong>|link=Military_Conflict_Vietnam
</gallery>


== '''Gamemodes''' ==
=== '''Capture the Flag''' ===
Capture the flag of the enemy team and bring it to your own base. Players can only score if they retrieve their own team flag back to their home base.
=== '''Demolition''' ===
Plant a detonation device on an enemy position, destroy all enemy positions to win. Players can defuse enemy explosives planted by the enemy to protect the position.
=== '''Firefight''' ===
Capture all control points and defeat remaining enemies. Players can only respawn if a flag is captured. A game is automatically won after 1 minute if the remaining players of the opposing team fail to capture a control point.
=== '''Conquest''' ===
Capture all control points to decrease the enemy teams tickets. Owning more control points than the opposing team will decrease their tickets even faster.
=== '''Gun Game''' ===
Eliminate enemy team players through a series of weapons. Players start with a gun and with each two frags upgrade to a different gun. Killing other players by knife degrades them to the previous weapon.
=== '''Deathmatch''' ===
Eliminate as many enemy players to reach the frag limit or until there is no time left. Players have an unlimited number of respawns. Players respawn at pre-set random locations around the map.
=== '''Team-Deathmatch''' ===
Eliminate as many enemy team players to reach the frag limit or until there is no time left. Teams have an unlimited number of respawns. Players respawn in their team base.
== '''Maps''' ==
== '''Maps''' ==
''The game takes players to historic battlefields of Vietnam. ''
''The game takes players to historic battlefields of Vietnam. ''
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=== '''Cho Lon Saigon''' ===
=== '''Cho Lon Saigon''' ===
During the early hours of 31 January 1968 Vietcong launched several major attacks around Saigon in the first days of the Tet Offensive. The attacks were repulsed by ARVN and US forces, with the Viet Cong suffering heavy losses and causing substantial damage to the densely populated area of Cho Lon.
During the early hours of 31 January 1968 Vietcong launched several major attacks around Saigon in the first days of the Tet Offensive. The attacks were repulsed by ARVN and US forces, with the Viet Cong suffering heavy losses and causing substantial damage to the densely populated area of Cho Lon.
== '''Gamemodes''' ==
=== '''Capture the Flag''' ===
Capture the flag of the enemy team and bring it to your own base. Players can only score if they retrieve their own team flag back to their home base.
=== '''Demolition''' ===
Plant a detonation device on an enemy position, destroy all enemy positions to win. Players can defuse enemy explosives planted by the enemy to protect the position.
=== '''Firefight''' ===
Capture all control points and defeat remaining enemies. Players can only respawn if a flag is captured. A game is automatically won after 1 minute if the remaining players of the opposing team fail to capture a control point.
=== '''Conquest''' ===
Capture all control points to decrease the enemy teams tickets. Owning more control points than the opposing team will decrease their tickets even faster.
=== '''Gun Game''' ===
Eliminate enemy team players through a series of weapons. Players start with a gun and with each two frags upgrade to a different gun. Killing other players by knife degrades them to the previous weapon.
=== '''Deathmatch''' ===
Eliminate as many enemy players to reach the frag limit or until there is no time left. Players have an unlimited number of respawns. Players respawn at pre-set random locations around the map.
=== '''Team-Deathmatch''' ===
Eliminate as many enemy team players to reach the frag limit or until there is no time left. Teams have an unlimited number of respawns. Players respawn in their team base.

Revision as of 08:11, 21 August 2022

Military Conflict: Vietnam (also known as MCV) is a class-based infantry multiplayer first-person shooter set in the Vietnam War.

Side with either the Viet Cong or the U.S. Army in an intensive face to face combat. The game features an objective based gameplay and rewards teamwork.

Teams

Classes

Maps

The game takes players to historic battlefields of Vietnam.

U.S. Embassy

At the beginning of the Tet Offensive on the morning of January 31, 1968, 19 Viet Cong sappers entered the embassy grounds through a hole in the wall and occupied the area for six hours. Two military police officers and a USMC soldier were killed during the fighting. Soldiers of the 101st U.S. Airborne Division conquered the area at noon and killed all Vietnamese invaders.

Siege of Hue

The Siege of Hue was part of the Tet Offensive, a large scale operation all across Southern Vietnam in 1968. After losing control of Hue it was later recapture by U.S. Army and ARVN forces. It was one of the bloodiest battles during the Vietnam War. The Tet Offensive was a big blow to the American interest in Vietnam. Even after regaining lost territories, the American public opinion about the war was at a all time low.

3rd Field Hospital

The 3rd Field Hospital is located in Saigon and was probably the best military hospital in all of Vietnam. Injured or sick soldiers were very lucky to be treated there.

NLF Camp

Throughout the war the Viet Cong have setup various camps hidden deep inside the jungle. Invisible to American planes these camps provided the perfect cover for training and staging guerilla attacks.

U.S. Firebase

The U.S. Army used firebases as a temporary military encampment to provide artillery fire support to infantry operating in areas beyond the normal range of fire. This allowed U.S. Radiomen to call of artillery strike during operations inside enemy territory.

Khe Sanh Combat Base

During the Vietnam War from January 21 to July 9, 1968 U.S. forces were defending the Khe Sanh Combat Base against the North Vietnamese People's Army. The battle was proclaimed a victory by the United States, although the combat base was abandoned after the battle. In this respect, Khe Sanh was a tactical US victory - but a strategic defeat.

Port of Qui Nhon

At the beginning of the Vietnam War in 1965 the Port of Qui Nhon, which was connected to railway, was upgraded with U.S. assistance to support military operations in the area. Throughout the war the North–South railway was a target of bombardments and sabotage by both North Vietnamese and Viet Cong forces.

Cho Lon Saigon

During the early hours of 31 January 1968 Vietcong launched several major attacks around Saigon in the first days of the Tet Offensive. The attacks were repulsed by ARVN and US forces, with the Viet Cong suffering heavy losses and causing substantial damage to the densely populated area of Cho Lon.

Gamemodes

Capture the Flag

Capture the flag of the enemy team and bring it to your own base. Players can only score if they retrieve their own team flag back to their home base.

Demolition

Plant a detonation device on an enemy position, destroy all enemy positions to win. Players can defuse enemy explosives planted by the enemy to protect the position.

Firefight

Capture all control points and defeat remaining enemies. Players can only respawn if a flag is captured. A game is automatically won after 1 minute if the remaining players of the opposing team fail to capture a control point.

Conquest

Capture all control points to decrease the enemy teams tickets. Owning more control points than the opposing team will decrease their tickets even faster.

Gun Game

Eliminate enemy team players through a series of weapons. Players start with a gun and with each two frags upgrade to a different gun. Killing other players by knife degrades them to the previous weapon.

Deathmatch

Eliminate as many enemy players to reach the frag limit or until there is no time left. Players have an unlimited number of respawns. Players respawn at pre-set random locations around the map.

Team-Deathmatch

Eliminate as many enemy team players to reach the frag limit or until there is no time left. Teams have an unlimited number of respawns. Players respawn in their team base.