Damage: Difference between revisions

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Damage is the unit and method of marking injury on a player. There are many ways to get damage but the most common is from being shot. The damage for firearms is calculated by multiplying the damage generic value against the bodypart modifier and then is affected by the [[Range Modifier]]
[[Category:Mechanics]]
[[Category:Weapons]]


=Back Blast=
Damage is the amount of injury a weapon, explosive, hazard, or environmental effect can deal to a player. Weapon pages usually show a base damage value and body-part multipliers so players can compare how hard different weapons hit.
Rocket Launchers have a back blast behind them that is deadly.


[[File:Icon_backblast.svg|250px]]
==Weapon Damage==
=Barbed wire=
Firearm damage starts with the weapon's base damage value. Hits to different body parts then use different multipliers, which is why weapon pages list values for [[Headshot]], chest, stomach, legs, and arms.
Barbed Wire can slow you down and damage you if you go right through it. The Audio SFX is not related to the damage being received.


=Explosions=
Damage can also be affected by distance through [[Range Modifier]]. A weapon with a stronger range modifier keeps more of its damage at longer range, while a weapon with a weaker range modifier loses damage more quickly.


[[File:Icon barrel.svg|250px]]
==Other Damage Types==
* [[Explosion]] damage comes from grenades, rockets, mines, and other explosive weapons.
* [[Melee]] damage comes from close-range weapons and bayonets.
* Fire damage can come from incendiary weapons or map hazards.
* Fall damage, suffocation, barbed wire, back blast, and projectile impact damage can also appear depending on the situation.


=Melee=
==Related Pages==
 
* [[Headshot]]
=Fall Damage=
* [[Range Modifier]]
 
* [[Ammo]]
 
* [[Weapons of Vietnam]]
=Fire Damage=
You can take fire damage both from incendiary weapons and from environmental hazards around the map
 
=Projectile Hit=
 
[[File:Icon grenade impact.svg|250px]]
=Suffocation=
You can take suffocation damage by running out of breath underwater or breathing in poison gas.

Latest revision as of 01:41, 15 June 2026


Damage is the amount of injury a weapon, explosive, hazard, or environmental effect can deal to a player. Weapon pages usually show a base damage value and body-part multipliers so players can compare how hard different weapons hit.

Weapon Damage

Firearm damage starts with the weapon's base damage value. Hits to different body parts then use different multipliers, which is why weapon pages list values for Headshot, chest, stomach, legs, and arms.

Damage can also be affected by distance through Range Modifier. A weapon with a stronger range modifier keeps more of its damage at longer range, while a weapon with a weaker range modifier loses damage more quickly.

Other Damage Types

  • Explosion damage comes from grenades, rockets, mines, and other explosive weapons.
  • Melee damage comes from close-range weapons and bayonets.
  • Fire damage can come from incendiary weapons or map hazards.
  • Fall damage, suffocation, barbed wire, back blast, and projectile impact damage can also appear depending on the situation.

Related Pages