Range Modifier: Difference between revisions

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Rewrite Range Modifier mechanics page
 
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The Range Modifier is a variable that when multiplied against a weapons [[damage]] based on distance, it decreases damage correlated with distance (How exactly please add here)
[[Category:Mechanics]]
[[Category:Weapons]]


Most ~rifle caliber ammo will have a good Range Modifier .
Range Modifier is a weapon stat that affects how well damage holds up over distance. It is used to help separate close-range weapons from weapons that stay effective farther away.
[[Pistols]] and other lighter calibers will have a okay range modifier.
[[Shotguns]] have the most extreme range modifiers.


Equation Hypothesis
==How It Is Used==
A higher range modifier means the weapon keeps more of its damage at longer distances. A lower range modifier means damage falls off more sharply as distance increases.


[(DamageGeneric * BodyPartModifier)-(Range Modifier*Distance) = Damage Total]
Rifle-caliber weapons usually have stronger long-range performance than pistols or shotguns. Shotguns tend to have the most extreme distance limits because their pellets spread out and lose effectiveness quickly.
 
==Related Pages==
* [[Damage]]
* [[Bullet Spread °]]
* [[Muzzle Velocity]]
* [[Weapons of Vietnam]]

Latest revision as of 01:41, 15 June 2026


Range Modifier is a weapon stat that affects how well damage holds up over distance. It is used to help separate close-range weapons from weapons that stay effective farther away.

How It Is Used

A higher range modifier means the weapon keeps more of its damage at longer distances. A lower range modifier means damage falls off more sharply as distance increases.

Rifle-caliber weapons usually have stronger long-range performance than pistols or shotguns. Shotguns tend to have the most extreme distance limits because their pellets spread out and lose effectiveness quickly.

Related Pages