Range Modifier: Difference between revisions
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Skizmophonic (talk | contribs) Created page with "The Range Modifier is a variable that when multiplied against a weapons damage based on distance, it decreases damage correlated with distance (How exactly please add here) Most ~rifle caliber ammo will have a good Range Modifier . Pistols and other lighter calibers will have a okay range modifier. Shotguns Have the most extreme range modifiers. Equation [(DamageGeneric * BodyPartModifier)-(Range Modifier*Distance) = Damage Total]" |
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the Range Modifier or "rangemodifier" is to control distance damage. Value from 1 (damage value is constant) and 0 (damange never applied) | |||
Most ~rifle caliber ammo will have a good Range Modifier . | Most ~rifle caliber ammo will have a good Range Modifier . | ||
Pistols and other lighter calibers will have a okay range modifier. | [[Pistols]] and other lighter calibers will have a okay range modifier. | ||
Shotguns | [[Shotguns]] have the most extreme range modifiers. | ||
Equation | Equation Hypothesis | ||
(DamageGeneric * BodyPartModifier) - (Distance * invert[Range Modifier]) = Damage Total | |||
Latest revision as of 19:35, 11 October 2024
the Range Modifier or "rangemodifier" is to control distance damage. Value from 1 (damage value is constant) and 0 (damange never applied)
Most ~rifle caliber ammo will have a good Range Modifier . Pistols and other lighter calibers will have a okay range modifier. Shotguns have the most extreme range modifiers.
Equation Hypothesis
(DamageGeneric * BodyPartModifier) - (Distance * invert[Range Modifier]) = Damage Total