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	<title>Military Conflict: Vietnam Wiki - User contributions [en-gb]</title>
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	<updated>2026-06-15T16:38:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=MediaWiki:Sidebar&amp;diff=9658</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=MediaWiki:Sidebar&amp;diff=9658"/>
		<updated>2025-04-21T07:02:32Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
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		<author><name>67Tyconson</name></author>
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	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=MediaWiki:Sidebar&amp;diff=9657</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=MediaWiki:Sidebar&amp;diff=9657"/>
		<updated>2025-04-21T07:02:10Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|Homepage&lt;br /&gt;
** Military_Conflict_Vietnam|Vietnam&lt;br /&gt;
** Military Conflict:Rhodesia|Rhodesia&lt;br /&gt;
** Day of Victory|Day of Victory&lt;br /&gt;
&lt;br /&gt;
* External links&lt;br /&gt;
** https://militaryconflictvietnam.com|Website&lt;br /&gt;
** https://store.steampowered.com/app/1012110/Military_Conflict_Vietnam|Steam&lt;br /&gt;
** https://discord.com/invite/XebjwvY7RT|Discord&lt;br /&gt;
&lt;br /&gt;
* Useful Links&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** Pages That Need Work|Pages That Need Work&lt;br /&gt;
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** Special:Random Page|Random Page&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
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	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=MediaWiki:Sidebar&amp;diff=9656</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=MediaWiki:Sidebar&amp;diff=9656"/>
		<updated>2025-04-21T07:01:56Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|Homepage&lt;br /&gt;
** Military_Conflict_Vietnam|Vietnam&lt;br /&gt;
** Military Conflict:Rhodesia|Rhodesia&lt;br /&gt;
** Day of Victory|Day of Victory&lt;br /&gt;
&lt;br /&gt;
* External links&lt;br /&gt;
** https://militaryconflictvietnam.com|Website&lt;br /&gt;
** https://store.steampowered.com/app/1012110/Military_Conflict_Vietnam|Steam&lt;br /&gt;
** https://discord.com/invite/XebjwvY7RT|Discord&lt;br /&gt;
&lt;br /&gt;
* Useful Links&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** Pages That Need Work|Pages That Need Work&lt;br /&gt;
** Important Links|Important Links&lt;br /&gt;
** Random Page|Random Page&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Category:Submachine_Guns&amp;diff=9655</id>
		<title>Category:Submachine Guns</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Category:Submachine_Guns&amp;diff=9655"/>
		<updated>2025-04-21T06:53:48Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: Created page with &amp;quot;The category page for all submachine guns in the &amp;#039;&amp;#039;Military Conflict&amp;#039;&amp;#039; series.  Category:Weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The category page for all submachine guns in the &#039;&#039;[[Military Conflict]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Weapons&amp;diff=9653</id>
		<title>Template:Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Weapons&amp;diff=9653"/>
		<updated>2025-04-20T14:43:55Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name=Weapons&lt;br /&gt;
|title=Weapons of &#039;&#039;[[Military Conflict: Vietnam]]&#039;&#039;&lt;br /&gt;
|state=collapsed&lt;br /&gt;
&lt;br /&gt;
|style=margin: 1em auto;text-align:left; font-size:84%;&lt;br /&gt;
|titlestyle=background: #363535; color: #FFFFFF; font-weight: bold; text-align: center;&lt;br /&gt;
|groupstyle=background: #000000; color: #FFFFFF; font-weight: bold; padding: 10px 10px; text-align: center;&lt;br /&gt;
|liststyle=background: #FFFFFF; padding: 0px 5px; color: grey;&lt;br /&gt;
&lt;br /&gt;
|group1=[[Assault Rifle]]s&lt;br /&gt;
|list1=&#039;&#039;US:&#039;&#039; [[M16A1]] · [[M16A1 M203]] · [[M16 XM148]] · [[M601]] · [[M605B]] · [[Mk4 Mod 0]] · [[Stoner 63A Rifle]] · [[Stoner 63A Carbine]] · [[H&amp;amp;R T223]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[AK-47]] · [[AKM]] · [[Kbkg 60]] · [[PM md. 63]] · [[StG-44]] · [[StG-44 ZF-4]] · [[StG-44 ZF-41]] · [[Type 56-1]] · [[Type 58]] · [[Type 63]] · [[vz. 58]]&amp;lt;br /&amp;gt;&#039;&#039;TM:&#039;&#039; [[M16A1 SOG]]&lt;br /&gt;
&lt;br /&gt;
|group2=[[Battle Rifle]]s&lt;br /&gt;
|list2=&#039;&#039;US:&#039;&#039; [[L1A1]] · [[L1A1 SASR]] · [[M1 Garand]] · [[M14]] · [[M1918A2 BAR]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[AVT-40]] · [[MAS-49]]&lt;br /&gt;
&lt;br /&gt;
|group3=[[Bolt Action Rifle]]s&lt;br /&gt;
|list3=&#039;&#039;US:&#039;&#039; [[M1903 Springfield]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[Karabiner 98k]] · [[Karabiner 98k ZF-41]] · [[MAS-36]] · [[MAS-36 CR39 Para]] · [[Mosin-Nagant M38]] · [[Mosin-Nagant M91/30]]&lt;br /&gt;
&lt;br /&gt;
|group4=[[Carbine]]s&lt;br /&gt;
|list4=&#039;&#039;US:&#039;&#039; [[M1A1 Carbine]] · [[M1A1 Carbine SOG]] · [[M2 Carbine]] · [[M2 Carbine SOG]] · [[M60 Reising]] · [[Stoner 63A Carbine]] · [[XM177 SOG]] · [[XM177 OEG]] · [[XM177E2]] · [[XM177E2 4x]] · [[XM177E2 OEG]] · [[XM607]] · [[XM607 4x]] · [[XM607 OEG]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[AMD-65]] · [[Shanxi Type 17]] · [[SKS]] · [[Type 63 Para]]&lt;br /&gt;
&lt;br /&gt;
|group5=[[Submachine Gun]]s&lt;br /&gt;
|list5=&#039;&#039;US:&#039;&#039; [[Carl Gustaf M/45]] · [[Carl Gustaf M/45 SOG]] · [[F1]] · [[M12 Beretta]] · [[M1928 Thompson]] · [[M1A1 Thompson]] · [[M1A1 Thompson SOG]] · [[M3A1 Grease Gun]] · [[M3A1 Grease Gun SOG]] · [[M50 Reising]] · [[M55 Reising Para]] · [[Madsen M/50]] · [[Owen Gun]] · [[S&amp;amp;W M76]] · [[S&amp;amp;W M76 SOG]] · [[Sten Gun]] · [[Sten Gun SOG]] · [[Sterling L2A3]] · [[Sterling L34A1 SASR]] · [[UZI]] · [[UZI SOG]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[K50-M]] · [[M56]] · [[MAS-38]] · [[MAT-49]] · [[MAT-49 Dac Cong|MAT-49 Đặc công]] · [[MP 40]] · [[PPSh-41]] · [[PPSh-41 Drum]] · [[PPS-43]] · [[Type 64]] · [[vz. 23]]&lt;br /&gt;
&lt;br /&gt;
|group6=[[Machine Pistol]]s&lt;br /&gt;
|list6=&#039;&#039;US:&#039;&#039; [[MAC-10]] · [[MAC-10 SOG]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[APS]] · [[PM-63 RAK]] · [[vz. 61 Škorpion]] · [[vz. 61 Dac cong|vz. 61 Đặc công]]&lt;br /&gt;
&lt;br /&gt;
|group7=[[Light Machine Gun]]s&lt;br /&gt;
|list7=&#039;&#039;US:&#039;&#039; [[M60]] · [[M60 Belt]] · [[L2A1]] · [[M1918A2 BAR]] · [[M1919A6]] · [[RPD SOG]] · [[Stoner 63A Bren]] · [[Stoner 63A Commando]] · [[Stoner 63A LMG]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[RPD]] · [[Bren]] · [[DP-28]] · [[FM 24/29]] · [[MG 34]] · [[RP-46]] · [[RPK]] · [[TUL-1]]&lt;br /&gt;
&lt;br /&gt;
|group8=[[Shotgun]]s&lt;br /&gt;
|list8=&#039;&#039;US:&#039;&#039; [[M37 Ithaca Trench Gun]] · [[M870]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[Fusil Robust]] · [[Fusil Robust Sawed Off]] · [[M1897 Trench Gun]]&amp;lt;br /&amp;gt;&#039;&#039;TM:&#039;&#039; [[Browning Auto-5]]&lt;br /&gt;
&lt;br /&gt;
|group9=[[Sniper Rifle]]s&lt;br /&gt;
|list9=&#039;&#039;US:&#039;&#039; [[M1903A4 Springfield]] · [[M1D Garand]] · [[M40]] · [[M656]] · [[XM21]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[Karabiner 98k ZF39]] · [[MAS-49 APX L806]] · [[Mosin-Nagant M91/30 PU]] · [[SVD]] · [[SVT-40 PU]]&lt;br /&gt;
&lt;br /&gt;
|group10=[[Pistol]]s&lt;br /&gt;
|list10=&#039;&#039;US:&#039;&#039; [[Baby Browning]] · [[Browning Hi-Power]] · [[HDM]] · [[M1911A1]] · [[Mk22 Mod 0 Hush Puppy]] · [[S&amp;amp;W M39-2]] · [[Walther PPK]] · [[Welrod]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[Makarov]] · [[MAS-35S]] · [[Mauser C96]] · [[PB]] · [[Ruby]] · [[TT-33]] · [[Type 14 Nambu]] · [[Type 64]] · [[Type 67]] · [[Walther P38]]&amp;lt;br /&amp;gt;&#039;&#039;ZM:&#039;&#039; [[Xuong Pistol|Xưởng Pistol]]&lt;br /&gt;
&lt;br /&gt;
|group11=[[Revolver]]s&lt;br /&gt;
|list11=&#039;&#039;US:&#039;&#039; [[Colt M1917]] · [[QSPR]] · [[S&amp;amp;W M10]] · [[S&amp;amp;W M12]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[MAS-M1892]] · [[Nagant M1895]]&lt;br /&gt;
&lt;br /&gt;
|group12=Other Weapons&lt;br /&gt;
|list12=[[Montagnard Crossbow]]&lt;br /&gt;
&lt;br /&gt;
|group13=[[Melee Weapon]]s&lt;br /&gt;
|list13=&#039;&#039;US:&#039;&#039; [[M7 Bayonet]] · [[M1905 Bayonet]] · [[M1942 Machete]] · [[AMES 1966 Shovel]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[6H2 Bayonet]] · [[Sickle]] · [[ChiCom Shovel]]&lt;br /&gt;
&lt;br /&gt;
|group14=[[Grenade]]s&lt;br /&gt;
|list14=&#039;&#039;US:&#039;&#039; [[AN-M8 Smoke]] · [[M17 Rifle Grenade]] · [[M18 Smoke]] · [[M26 Frag Grenade]] · [[M6A1 Gas]] · [[MK3A2 High Explosive]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[ChiCom Frag Grenade]] · [[ChiCom High Explosive]] · [[RGD-1 Smoke]] · [[Molotov]]&amp;lt;br /&amp;gt;&#039;&#039;TM:&#039;&#039; [[M34 Phosphorus Grenade]]&lt;br /&gt;
&lt;br /&gt;
|group15=[[Equipment]]&lt;br /&gt;
|list15=&#039;&#039;US:&#039;&#039; [[M16 Mine]] · [[M72 LAW]] · [[M79 Grenade Launcher]] · [[M79 SOG]] · [[M8 Flare Gun]] · [[M9A1 Flamethrower]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[ChiCom Mine]] · [[LPO-50 Flamethrower]] · [[PTRD-41]] · [[RPG-2]] · [[RPG-7]] · [[Type 97 Flaregun]]&amp;lt;br /&amp;gt;&#039;&#039;Both:&#039;&#039; [[Ammunition Box]] · [[Binoculars]] · [[Medical Kit]]&amp;lt;br /&amp;gt;&#039;&#039;TM:&#039;&#039; [[China Lake Grenade Launcher]] · [[XM202 Flash]]&lt;br /&gt;
&lt;br /&gt;
|group16=[[Accessories]]&lt;br /&gt;
|list16=&#039;&#039;US:&#039;&#039; [[M17 Gas Mask]] · [[M69 Flak Vest]]&amp;lt;br /&amp;gt;&#039;&#039;VC:&#039;&#039; [[Type 65 Gas Mask]] · [[ChiCom Body Armor]]&amp;lt;br /&amp;gt;&#039;&#039;Both:&#039;&#039; [[Extra Magazine]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Navigation wiki templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Category:Weapons_of_Military_Conflict:_Vietnam&amp;diff=9652</id>
		<title>Category:Weapons of Military Conflict: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Category:Weapons_of_Military_Conflict:_Vietnam&amp;diff=9652"/>
		<updated>2025-04-20T14:43:12Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: Created page with &amp;quot;A category page for all weapons of &amp;#039;&amp;#039;Military Conflict: Vietnam&amp;#039;&amp;#039;.  Category:Military Conflict: Vietnam Category:Weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category page for all weapons of &#039;&#039;[[Military Conflict: Vietnam]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Military Conflict: Vietnam]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Category:Submachine_Guns_of_Military_Conflict:_Vietnam&amp;diff=9651</id>
		<title>Category:Submachine Guns of Military Conflict: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Category:Submachine_Guns_of_Military_Conflict:_Vietnam&amp;diff=9651"/>
		<updated>2025-04-20T14:42:19Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category page for all weapons listed as a submachine gun in &#039;&#039;[[Military Conflict: Vietnam]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons of Military Conflict: Vietnam]]&lt;br /&gt;
[[Category:Submachine Guns]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9650</id>
		<title>Sten Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9650"/>
		<updated>2025-04-20T14:41:46Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun&lt;br /&gt;
|image = Sten Gun.png&lt;br /&gt;
|faction = {{flag|USARM}}&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 37&lt;br /&gt;
|head = 2.4x (88)&lt;br /&gt;
|chest = 1.3x (48.1)&lt;br /&gt;
|stomach = 1.2x (44.4)&lt;br /&gt;
|leg = 0.8x (29.6)&lt;br /&gt;
|arm = 0.75x (27.75)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96 rounds&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 7.0°&amp;lt;br /&amp;gt;1.85° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.93x&lt;br /&gt;
|weight = 3.2 kg (7.05 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
|video = u7rNGBW-EXc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{w|Sten}}&#039;&#039;&#039; or &#039;&#039;&#039;Sten Gun&#039;&#039;&#039; is an {{w|9x19mm Parabellum}} open-bolt submachine gun developed in 1940 by the {{w|United Kingdom}} during {{w|World War II}}. The Sten was commonly used by {{w|Commonwealth Forces}} such as {{w|Australia}} and the {{w|British Raj}}, and used by resistance forces against the {{w|Empire of Japan}} and {{w|Nazi Germany}}, such as the {{w|Free French}} forces. The primary purpose of the Sten was to be a cheaply produced submachine gun, compared to the American [[M1A1 Thompson]]. The Sten had many variations in its service, in particular the &#039;&#039;&#039;Sten Mark II&#039;&#039;&#039;, featuring a fixed stock, and the &#039;&#039;&#039;Sten Mark II(S)&#039;&#039;&#039;, an integrally suppressed model used for clandestine operations. Due to the mass production and distribution during World War II and the relatively cheap cost of production, the Sten has seen use in wars around the world, particularly in post-colonial conflicts and proxy wars.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the Sten Mark II was distributed to South Vietnam as surplus infantry weapons many of which originated from the {{w|First Indochina War}}, many of which were captured for use by North Vietnam. The Sten Mark II(S) was primarily used for operations by the British {{w|Special Air Service}} and the American {{w|Military Assistance Command, Vietnam – Studies and Observations Group|MACV-SOG}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Sten Gun, much like the suppressed [[Sten Gun SOG]], is only available for the [[U.S. Army]] [[Medic]], [[Engineer]] and [[Radioman]].&lt;br /&gt;
&lt;br /&gt;
Compared to the Sten Gun SOG, the Sten Gun has a slightly higher base damage at 37 instead of 35, a lower weight due to the lack of a suppressor, a slightly higher range modifier, and a wider bullet spread while firing. Due to the slightly higher damage and wider spread, as well as the higher range modifier, the Sten Gun can be suited to more medium-range engagements than the SOG variant. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Sten Gun&#039;s HUD icon features a differing Sten Mark III wire stock instead of the model&#039;s fixed Sten Mark II stock.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Submachine Guns of Military Conflict: Vietnam]]&lt;br /&gt;
[[Category:U.S. Army]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun_SOG&amp;diff=9649</id>
		<title>Sten Gun SOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun_SOG&amp;diff=9649"/>
		<updated>2025-04-20T14:41:28Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun SOG&lt;br /&gt;
|image = Sten Gun SOG.png&lt;br /&gt;
|faction = {{flag|USARM}}&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun SOG HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2_sog&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 35&lt;br /&gt;
|head = 2.4x (84)&lt;br /&gt;
|chest = 1.3x (45.5)&lt;br /&gt;
|stomach = 1.2x (42)&lt;br /&gt;
|leg = 0.8x (28)&lt;br /&gt;
|arm = 0.75x (26.25)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96 rounds&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 6.75°&amp;lt;br /&amp;gt;1.7° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.88x&lt;br /&gt;
|weight = 4.2 kg (9.26 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
|video = U213FyZVBrM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{w|Sten}}&#039;&#039;&#039; or &#039;&#039;&#039;Sten Gun&#039;&#039;&#039; is an {{w|9x19mm Parabellum}} open-bolt submachine gun developed in 1940 by the {{w|United Kingdom}} during {{w|World War II}}. The Sten was commonly used by {{w|Commonwealth Forces}} such as {{w|Australia}} and the {{w|British Raj}}, and used by resistance forces against the {{w|Empire of Japan}} and {{w|Nazi Germany}}, such as the {{w|Free French}} forces. The primary purpose of the Sten was to be a cheaply produced submachine gun, compared to the American [[M1A1 Thompson]]. The Sten had many variations in its service, in particular the &#039;&#039;&#039;Sten Mark II&#039;&#039;&#039;, featuring a fixed stock, and the &#039;&#039;&#039;Sten Mark II(S)&#039;&#039;&#039;, an integrally suppressed model used for clandestine operations. Due to the mass production and distribution during World War II and the relatively cheap cost of production, the Sten has seen use in wars around the world, particularly in post-colonial conflicts and proxy wars.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the Sten Mark II was distributed to South Vietnam as surplus infantry weapons many of which originated from the {{w|First Indochina War}}, many of which were captured for use by North Vietnam. The Sten Mark II(S) was primarily used for operations by the British {{w|Special Air Service}} and the American {{w|Military Assistance Command, Vietnam – Studies and Observations Group|MACV-SOG}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Sten Gun SOG is a suppressed version of the [[Sten Gun]]. Like the Sten Gun, it is only available for the [[U.S. Army]] [[Medic]], [[Engineer]] and [[Radioman]].&lt;br /&gt;
&lt;br /&gt;
Compared to the regular Sten Gun, the Sten Gun SOG has a slightly lower base damage at 35 instead of 37, a heavier weight due to the suppressor, a slightly lower range modifier, and a tighter bullet spread while firing. Due to the slightly lower damage and tighter spread, as well as the reduced range modifier, the Sten Gun SOG is more useful in closer range engagements than the regular Sten Gun.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Sten Gun SOG&#039;s HUD icon features a differing Sten Mark III wire stock instead of the model&#039;s fixed Sten Mark II stock. This quirk is shared with the Sten Gun.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Suppressed Weapons]]&lt;br /&gt;
[[Category:Submachine Guns of Military Conflict: Vietnam]]&lt;br /&gt;
[[Category:U.S. Army]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Flag&amp;diff=9648</id>
		<title>Template:Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Flag&amp;diff=9648"/>
		<updated>2025-04-20T14:41:14Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1}}}&lt;br /&gt;
|UK = [[File:Flag of the United Kingdom (3-5).svg|30px]] [[wikipedia:United Kingdom|United Kingdom]]&lt;br /&gt;
|CN = [[File:Flag of the People&#039;s Republic of China.svg|30px]] [[wikipedia:People&#039;s Republic of China|People&#039;s Republic of China]]&lt;br /&gt;
|US = [[File:Flag of the United States of America.svg|30px]] [[wikipedia:United States of America|United States of America]]&lt;br /&gt;
|USARM = [[File:Flag of the United States of America.svg|30px]] [[U.S. Army]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun_SOG&amp;diff=9647</id>
		<title>Sten Gun SOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun_SOG&amp;diff=9647"/>
		<updated>2025-04-20T14:39:35Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun SOG&lt;br /&gt;
|image = Sten Gun SOG.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun SOG HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2_sog&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 35&lt;br /&gt;
|head = 2.4x (84)&lt;br /&gt;
|chest = 1.3x (45.5)&lt;br /&gt;
|stomach = 1.2x (42)&lt;br /&gt;
|leg = 0.8x (28)&lt;br /&gt;
|arm = 0.75x (26.25)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96 rounds&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 6.75°&amp;lt;br /&amp;gt;1.7° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.88x&lt;br /&gt;
|weight = 4.2 kg (9.26 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
|video = U213FyZVBrM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{w|Sten}}&#039;&#039;&#039; or &#039;&#039;&#039;Sten Gun&#039;&#039;&#039; is an {{w|9x19mm Parabellum}} open-bolt submachine gun developed in 1940 by the {{w|United Kingdom}} during {{w|World War II}}. The Sten was commonly used by {{w|Commonwealth Forces}} such as {{w|Australia}} and the {{w|British Raj}}, and used by resistance forces against the {{w|Empire of Japan}} and {{w|Nazi Germany}}, such as the {{w|Free French}} forces. The primary purpose of the Sten was to be a cheaply produced submachine gun, compared to the American [[M1A1 Thompson]]. The Sten had many variations in its service, in particular the &#039;&#039;&#039;Sten Mark II&#039;&#039;&#039;, featuring a fixed stock, and the &#039;&#039;&#039;Sten Mark II(S)&#039;&#039;&#039;, an integrally suppressed model used for clandestine operations. Due to the mass production and distribution during World War II and the relatively cheap cost of production, the Sten has seen use in wars around the world, particularly in post-colonial conflicts and proxy wars.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the Sten Mark II was distributed to South Vietnam as surplus infantry weapons many of which originated from the {{w|First Indochina War}}, many of which were captured for use by North Vietnam. The Sten Mark II(S) was primarily used for operations by the British {{w|Special Air Service}} and the American {{w|Military Assistance Command, Vietnam – Studies and Observations Group|MACV-SOG}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Sten Gun SOG is a suppressed version of the [[Sten Gun]]. Like the Sten Gun, it is only available for the [[U.S. Army]] [[Medic]], [[Engineer]] and [[Radioman]].&lt;br /&gt;
&lt;br /&gt;
Compared to the regular Sten Gun, the Sten Gun SOG has a slightly lower base damage at 35 instead of 37, a heavier weight due to the suppressor, a slightly lower range modifier, and a tighter bullet spread while firing. Due to the slightly lower damage and tighter spread, as well as the reduced range modifier, the Sten Gun SOG is more useful in closer range engagements than the regular Sten Gun.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Sten Gun SOG&#039;s HUD icon features a differing Sten Mark III wire stock instead of the model&#039;s fixed Sten Mark II stock. This quirk is shared with the Sten Gun.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Suppressed Weapons]]&lt;br /&gt;
[[Category:Submachine Guns of Military Conflict: Vietnam]]&lt;br /&gt;
[[Category:U.S. Army]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9646</id>
		<title>Sten Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9646"/>
		<updated>2025-04-20T14:39:19Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun&lt;br /&gt;
|image = Sten Gun.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 37&lt;br /&gt;
|head = 2.4x (88)&lt;br /&gt;
|chest = 1.3x (48.1)&lt;br /&gt;
|stomach = 1.2x (44.4)&lt;br /&gt;
|leg = 0.8x (29.6)&lt;br /&gt;
|arm = 0.75x (27.75)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96 rounds&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 7.0°&amp;lt;br /&amp;gt;1.85° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.93x&lt;br /&gt;
|weight = 3.2 kg (7.05 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
|video = u7rNGBW-EXc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{w|Sten}}&#039;&#039;&#039; or &#039;&#039;&#039;Sten Gun&#039;&#039;&#039; is an {{w|9x19mm Parabellum}} open-bolt submachine gun developed in 1940 by the {{w|United Kingdom}} during {{w|World War II}}. The Sten was commonly used by {{w|Commonwealth Forces}} such as {{w|Australia}} and the {{w|British Raj}}, and used by resistance forces against the {{w|Empire of Japan}} and {{w|Nazi Germany}}, such as the {{w|Free French}} forces. The primary purpose of the Sten was to be a cheaply produced submachine gun, compared to the American [[M1A1 Thompson]]. The Sten had many variations in its service, in particular the &#039;&#039;&#039;Sten Mark II&#039;&#039;&#039;, featuring a fixed stock, and the &#039;&#039;&#039;Sten Mark II(S)&#039;&#039;&#039;, an integrally suppressed model used for clandestine operations. Due to the mass production and distribution during World War II and the relatively cheap cost of production, the Sten has seen use in wars around the world, particularly in post-colonial conflicts and proxy wars.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the Sten Mark II was distributed to South Vietnam as surplus infantry weapons many of which originated from the {{w|First Indochina War}}, many of which were captured for use by North Vietnam. The Sten Mark II(S) was primarily used for operations by the British {{w|Special Air Service}} and the American {{w|Military Assistance Command, Vietnam – Studies and Observations Group|MACV-SOG}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Sten Gun, much like the suppressed [[Sten Gun SOG]], is only available for the [[U.S. Army]] [[Medic]], [[Engineer]] and [[Radioman]].&lt;br /&gt;
&lt;br /&gt;
Compared to the Sten Gun SOG, the Sten Gun has a slightly higher base damage at 37 instead of 35, a lower weight due to the lack of a suppressor, a slightly higher range modifier, and a wider bullet spread while firing. Due to the slightly higher damage and wider spread, as well as the higher range modifier, the Sten Gun can be suited to more medium-range engagements than the SOG variant. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Sten Gun&#039;s HUD icon features a differing Sten Mark III wire stock instead of the model&#039;s fixed Sten Mark II stock.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Submachine Guns of Military Conflict: Vietnam]]&lt;br /&gt;
[[Category:U.S. Army]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9645</id>
		<title>Sten Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9645"/>
		<updated>2025-04-20T14:39:04Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun&lt;br /&gt;
|image = Sten Gun.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 37&lt;br /&gt;
|head = 2.4x (88)&lt;br /&gt;
|chest = 1.3x (48.1)&lt;br /&gt;
|stomach = 1.2x (44.4)&lt;br /&gt;
|leg = 0.8x (29.6)&lt;br /&gt;
|arm = 0.75x (27.75)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96 rounds&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 7.0°&amp;lt;br /&amp;gt;1.85° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.93x&lt;br /&gt;
|weight = 3.2 kg (7.05 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
|video = u7rNGBW-EXc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{w|Sten}}&#039;&#039;&#039; or &#039;&#039;&#039;Sten Gun&#039;&#039;&#039; is an {{w|9x19mm Parabellum}} open-bolt submachine gun developed in 1940 by the {{w|United Kingdom}} during {{w|World War II}}. The Sten was commonly used by {{w|Commonwealth Forces}} such as {{w|Australia}} and the {{w|British Raj}}, and used by resistance forces against the {{w|Empire of Japan}} and {{w|Nazi Germany}}, such as the {{w|Free French}} forces. The primary purpose of the Sten was to be a cheaply produced submachine gun, compared to the American [[M1A1 Thompson]]. The Sten had many variations in its service, in particular the &#039;&#039;&#039;Sten Mark II&#039;&#039;&#039;, featuring a fixed stock, and the &#039;&#039;&#039;Sten Mark II(S)&#039;&#039;&#039;, an integrally suppressed model used for clandestine operations. Due to the mass production and distribution during World War II and the relatively cheap cost of production, the Sten has seen use in wars around the world, particularly in post-colonial conflicts and proxy wars.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the Sten Mark II was distributed to South Vietnam as surplus infantry weapons many of which originated from the {{w|First Indochina War}}, many of which were captured for use by North Vietnam. The Sten Mark II(S) was primarily used for operations by the British {{w|Special Air Service}} and the American {{w|Military Assistance Command, Vietnam – Studies and Observations Group|MACV-SOG}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Sten Gun, much like the suppressed [[Sten Gun SOG]], is only available for the [[U.S. Army]] [[Medic]], [[Engineer]] and [[Radioman]].&lt;br /&gt;
&lt;br /&gt;
Compared to the Sten Gun SOG, the Sten Gun has a slightly higher base damage at 37 instead of 35, a lower weight due to the lack of a suppressor, a slightly higher range modifier, and a wider bullet spread while firing. Due to the slightly higher damage and wider spread, as well as the higher range modifier, the Sten Gun can be suited to more medium-range engagements than the SOG variant. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Sten Gun&#039;s HUD icon features a differing Sten Mark III wire stock instead of the model&#039;s fixed Sten Mark II stock.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Submachine Guns of Military Conflict: Vietnam]]&lt;br /&gt;
[[Category:U.S. Army]]&lt;br /&gt;
[[Category:Medic]]&lt;br /&gt;
[[Category:Engineer]]&lt;br /&gt;
[[Category:Radioman]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun_SOG&amp;diff=9644</id>
		<title>Sten Gun SOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun_SOG&amp;diff=9644"/>
		<updated>2025-04-20T14:02:16Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun SOG&lt;br /&gt;
|image = Sten Gun SOG.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun SOG HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2_sog&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 35&lt;br /&gt;
|head = 2.4x (84)&lt;br /&gt;
|chest = 1.3x (45.5)&lt;br /&gt;
|stomach = 1.2x (42)&lt;br /&gt;
|leg = 0.8x (28)&lt;br /&gt;
|arm = 0.75x (26.25)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96 rounds&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 6.75°&amp;lt;br /&amp;gt;1.7° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.88x&lt;br /&gt;
|weight = 4.2 kg (9.26 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
|video = U213FyZVBrM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{w|Sten}}&#039;&#039;&#039; or &#039;&#039;&#039;Sten Gun&#039;&#039;&#039; is an {{w|9x19mm Parabellum}} open-bolt submachine gun developed in 1940 by the {{w|United Kingdom}} during {{w|World War II}}. The Sten was commonly used by {{w|Commonwealth Forces}} such as {{w|Australia}} and the {{w|British Raj}}, and used by resistance forces against the {{w|Empire of Japan}} and {{w|Nazi Germany}}, such as the {{w|Free French}} forces. The primary purpose of the Sten was to be a cheaply produced submachine gun, compared to the American [[M1A1 Thompson]]. The Sten had many variations in its service, in particular the &#039;&#039;&#039;Sten Mark II&#039;&#039;&#039;, featuring a fixed stock, and the &#039;&#039;&#039;Sten Mark II(S)&#039;&#039;&#039;, an integrally suppressed model used for clandestine operations. Due to the mass production and distribution during World War II and the relatively cheap cost of production, the Sten has seen use in wars around the world, particularly in post-colonial conflicts and proxy wars.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the Sten Mark II was distributed to South Vietnam as surplus infantry weapons many of which originated from the {{w|First Indochina War}}, many of which were captured for use by North Vietnam. The Sten Mark II(S) was primarily used for operations by the British {{w|Special Air Service}} and the American {{w|Military Assistance Command, Vietnam – Studies and Observations Group|MACV-SOG}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Sten Gun SOG is a suppressed version of the [[Sten Gun]]. Like the Sten Gun, it is only available for the [[U.S. Army]] [[Medic]], [[Engineer]] and [[Radioman]].&lt;br /&gt;
&lt;br /&gt;
Compared to the regular Sten Gun, the Sten Gun SOG has a slightly lower base damage at 35 instead of 37, a heavier weight due to the suppressor, a slightly lower range modifier, and a tighter bullet spread while firing. Due to the slightly lower damage and tighter spread, as well as the reduced range modifier, the Sten Gun SOG is more useful in closer range engagements than the regular Sten Gun.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Sten Gun SOG&#039;s HUD icon features a differing Sten Mark III wire stock instead of the model&#039;s fixed Sten Mark II stock. This quirk is shared with the Sten Gun.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Suppressed Weapons]]&lt;br /&gt;
[[Category:Submachine Guns of Military Conflict: Vietnam]]&lt;br /&gt;
[[Category:Weapons of Military Conflict: Vietnam]]&lt;br /&gt;
[[Category:U.S. Army]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Category:Submachine_Guns_of_Military_Conflict:_Vietnam&amp;diff=9643</id>
		<title>Category:Submachine Guns of Military Conflict: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Category:Submachine_Guns_of_Military_Conflict:_Vietnam&amp;diff=9643"/>
		<updated>2025-04-20T14:01:50Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: 67Tyconson moved page Category:Submachine Guns to Category:Submachine Guns of Military Conflict: Vietnam without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category page for all weapons listed as a submachine gun in &#039;&#039;[[Military Conflict: Vietnam]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Submachine Guns]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Category:Submachine_Guns_of_Military_Conflict:_Vietnam&amp;diff=9642</id>
		<title>Category:Submachine Guns of Military Conflict: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Category:Submachine_Guns_of_Military_Conflict:_Vietnam&amp;diff=9642"/>
		<updated>2025-04-20T14:01:09Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: Created page with &amp;quot;A category page for all weapons listed as a submachine gun in &amp;#039;&amp;#039;Military Conflict: Vietnam&amp;#039;&amp;#039;.  Category:Submachine Guns&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A category page for all weapons listed as a submachine gun in &#039;&#039;[[Military Conflict: Vietnam]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Submachine Guns]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9641</id>
		<title>Sten Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9641"/>
		<updated>2025-04-20T13:56:40Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun&lt;br /&gt;
|image = Sten Gun.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 37&lt;br /&gt;
|head = 2.4x (88)&lt;br /&gt;
|chest = 1.3x (48.1)&lt;br /&gt;
|stomach = 1.2x (44.4)&lt;br /&gt;
|leg = 0.8x (29.6)&lt;br /&gt;
|arm = 0.75x (27.75)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96 rounds&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 7.0°&amp;lt;br /&amp;gt;1.85° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.93x&lt;br /&gt;
|weight = 3.2 kg (7.05 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
|video = u7rNGBW-EXc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{w|Sten}}&#039;&#039;&#039; or &#039;&#039;&#039;Sten Gun&#039;&#039;&#039; is an {{w|9x19mm Parabellum}} open-bolt submachine gun developed in 1940 by the {{w|United Kingdom}} during {{w|World War II}}. The Sten was commonly used by {{w|Commonwealth Forces}} such as {{w|Australia}} and the {{w|British Raj}}, and used by resistance forces against the {{w|Empire of Japan}} and {{w|Nazi Germany}}, such as the {{w|Free French}} forces. The primary purpose of the Sten was to be a cheaply produced submachine gun, compared to the American [[M1A1 Thompson]]. The Sten had many variations in its service, in particular the &#039;&#039;&#039;Sten Mark II&#039;&#039;&#039;, featuring a fixed stock, and the &#039;&#039;&#039;Sten Mark II(S)&#039;&#039;&#039;, an integrally suppressed model used for clandestine operations. Due to the mass production and distribution during World War II and the relatively cheap cost of production, the Sten has seen use in wars around the world, particularly in post-colonial conflicts and proxy wars.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the Sten Mark II was distributed to South Vietnam as surplus infantry weapons many of which originated from the {{w|First Indochina War}}, many of which were captured for use by North Vietnam. The Sten Mark II(S) was primarily used for operations by the British {{w|Special Air Service}} and the American {{w|Military Assistance Command, Vietnam – Studies and Observations Group|MACV-SOG}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Sten Gun, much like the suppressed [[Sten Gun SOG]], is only available for the [[U.S. Army]] [[Medic]], [[Engineer]] and [[Radioman]].&lt;br /&gt;
&lt;br /&gt;
Compared to the Sten Gun SOG, the Sten Gun has a slightly higher base damage at 37 instead of 35, a lower weight due to the lack of a suppressor, a slightly higher range modifier, and a wider bullet spread while firing. Due to the slightly higher damage and wider spread, as well as the higher range modifier, the Sten Gun can be suited to more medium-range engagements than the SOG variant. &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Sten Gun&#039;s HUD icon features a differing Sten Mark III wire stock instead of the model&#039;s fixed Sten Mark II stock.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Submachine Guns]]&lt;br /&gt;
[[Category:Weapons of Military Conflict: Vietnam]]&lt;br /&gt;
[[Category:U.S. Army]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun_SOG&amp;diff=9640</id>
		<title>Sten Gun SOG</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun_SOG&amp;diff=9640"/>
		<updated>2025-04-20T13:54:45Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun SOG&lt;br /&gt;
|image = Sten Gun SOG.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun SOG HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2_sog&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 35&lt;br /&gt;
|head = 2.4x (84)&lt;br /&gt;
|chest = 1.3x (45.5)&lt;br /&gt;
|stomach = 1.2x (42)&lt;br /&gt;
|leg = 0.8x (28)&lt;br /&gt;
|arm = 0.75x (26.25)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96 rounds&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 6.75°&amp;lt;br /&amp;gt;1.7° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.88x&lt;br /&gt;
|weight = 4.2 kg (9.26 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
|video = U213FyZVBrM&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{w|Sten}}&#039;&#039;&#039; or &#039;&#039;&#039;Sten Gun&#039;&#039;&#039; is an {{w|9x19mm Parabellum}} open-bolt submachine gun developed in 1940 by the {{w|United Kingdom}} during {{w|World War II}}. The Sten was commonly used by {{w|Commonwealth Forces}} such as {{w|Australia}} and the {{w|British Raj}}, and used by resistance forces against the {{w|Empire of Japan}} and {{w|Nazi Germany}}, such as the {{w|Free French}} forces. The primary purpose of the Sten was to be a cheaply produced submachine gun, compared to the American [[M1A1 Thompson]]. The Sten had many variations in its service, in particular the &#039;&#039;&#039;Sten Mark II&#039;&#039;&#039;, featuring a fixed stock, and the &#039;&#039;&#039;Sten Mark II(S)&#039;&#039;&#039;, an integrally suppressed model used for clandestine operations. Due to the mass production and distribution during World War II and the relatively cheap cost of production, the Sten has seen use in wars around the world, particularly in post-colonial conflicts and proxy wars.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the Sten Mark II was distributed to South Vietnam as surplus infantry weapons many of which originated from the {{w|First Indochina War}}, many of which were captured for use by North Vietnam. The Sten Mark II(S) was primarily used for operations by the British {{w|Special Air Service}} and the American {{w|Military Assistance Command, Vietnam – Studies and Observations Group|MACV-SOG}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Sten Gun SOG is a suppressed version of the [[Sten Gun]]. Like the Sten Gun, it is only available for the [[U.S. Army]] [[Medic]], [[Engineer]] and [[Radioman]].&lt;br /&gt;
&lt;br /&gt;
Compared to the regular Sten Gun, the Sten Gun SOG has a slightly lower base damage at 35 instead of 37, a heavier weight due to the suppressor, a slightly lower range modifier, and a tighter bullet spread while firing. Due to the slightly lower damage and tighter spread, as well as the reduced range modifier, the Sten Gun SOG is more useful in closer range engagements than the regular Sten Gun.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Sten Gun SOG&#039;s HUD icon features a differing Sten Mark III wire stock instead of the model&#039;s fixed Sten Mark II stock. This quirk is shared with the Sten Gun.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Suppressed Weapons]]&lt;br /&gt;
[[Category:Submachine Guns]]&lt;br /&gt;
[[Category:Weapons of Military Conflict: Vietnam]]&lt;br /&gt;
[[Category:U.S. Army]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=File:Sten_Gun_SOG.png&amp;diff=9639</id>
		<title>File:Sten Gun SOG.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=File:Sten_Gun_SOG.png&amp;diff=9639"/>
		<updated>2025-04-20T13:46:21Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: 67Tyconson moved page File:Sten sog.png to File:Sten Gun SOG.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=File:Sten_Gun_SOG_HUD_Icon.svg&amp;diff=9638</id>
		<title>File:Sten Gun SOG HUD Icon.svg</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=File:Sten_Gun_SOG_HUD_Icon.svg&amp;diff=9638"/>
		<updated>2025-04-20T13:46:12Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: 67Tyconson moved page File:Weapon stenmk2 sog.svg to File:Sten Gun SOG HUD Icon.svg without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9637</id>
		<title>Sten Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9637"/>
		<updated>2025-04-20T13:38:39Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun&lt;br /&gt;
|image = Sten Gun.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 37&lt;br /&gt;
|head = 2.4x (88)&lt;br /&gt;
|chest = 1.3x (48.1)&lt;br /&gt;
|stomach = 1.2x (44.4)&lt;br /&gt;
|leg = 0.8x (29.6)&lt;br /&gt;
|arm = 0.75x (27.75)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96 rounds&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 7.0°&amp;lt;br /&amp;gt;1.85° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.93x&lt;br /&gt;
|weight = 3.2 kg (7.05 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
|video = u7rNGBW-EXc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{w|Sten}}&#039;&#039;&#039; or &#039;&#039;&#039;Sten Gun&#039;&#039;&#039; is an {{w|9x19mm Parabellum}} open-bolt submachine gun developed in 1940 by the {{w|United Kingdom}} during {{w|World War II}}. The Sten was commonly used by {{w|Commonwealth Forces}} such as {{w|Australia}} and the {{w|British Raj}}, and used by resistance forces against the {{w|Empire of Japan}} and {{w|Nazi Germany}}, such as the {{w|Free French}} forces. The primary purpose of the Sten was to be a cheaply produced submachine gun, compared to the American [[M1A1 Thompson]]. The Sten had many variations in its service, in particular the &#039;&#039;&#039;Sten Mark II&#039;&#039;&#039;, featuring a fixed stock, and the &#039;&#039;&#039;Sten Mark II(S)&#039;&#039;&#039;, an integrally suppressed model used for clandestine operations. Due to the mass production and distribution during World War II and the relatively cheap cost of production, the Sten has seen use in wars around the world, particularly in post-colonial conflicts and proxy wars.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the Sten Mark II was distributed to South Vietnam as surplus infantry weapons many of which originated from the {{w|First Indochina War}}, many of which were captured for use by North Vietnam. The Sten Mark II(S) was primarily used for operations by the British {{w|Special Air Service}} and the American {{w|Military Assistance Command, Vietnam – Studies and Observations Group|MACV-SOG}}.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Sten Gun is only available for the [[U.S. Army]] [[Medic]], [[Engineer]] and [[Radioman]].&lt;br /&gt;
&lt;br /&gt;
The Sten Gun has a suppressed version available, known as the [[Sten Gun SOG]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Sten Gun&#039;s HUD icon features a differing Sten Mark III wire stock instead of the model&#039;s fixed Sten Mark II stock.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Submachine Guns]]&lt;br /&gt;
[[Category:Weapons of Military Conflict: Vietnam]]&lt;br /&gt;
[[Category:U.S. Army]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9636</id>
		<title>Sten Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9636"/>
		<updated>2025-04-19T11:02:30Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun&lt;br /&gt;
|image = Sten Gun.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 37&lt;br /&gt;
|head = 2.4x (88)&lt;br /&gt;
|chest = 1.3x (48.1)&lt;br /&gt;
|stomach = 1.2x (44.4)&lt;br /&gt;
|leg = 0.8x (29.6)&lt;br /&gt;
|arm = 0.75x (27.75)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96 rounds&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 7.0°&amp;lt;br /&amp;gt;1.85° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.93x&lt;br /&gt;
|weight = 3.2 kg (7.05 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
|video = u7rNGBW-EXc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{w|Sten}}&#039;&#039;&#039; or &#039;&#039;&#039;Sten Gun&#039;&#039;&#039; is an {{w|9x19mm Parabellum}} open-bolt submachine gun developed in 1940 by the {{w|United Kingdom}} during {{w|World War II}}. The Sten was commonly used by {{w|Commonwealth Forces}} such as {{w|Australia}} and the {{w|British Raj}}, and used by resistance forces against the {{w|Empire of Japan}} and {{w|Nazi Germany}}, such as the {{w|Free French}} forces. The primary purpose of the Sten was to be a cheaply produced submachine gun, compared to the American [[M1A1 Thompson]]. The Sten had many variations in its service, in particular the &#039;&#039;&#039;Sten Mark II&#039;&#039;&#039;, featuring a fixed stock, and the &#039;&#039;&#039;Sten Mark II(S)&#039;&#039;&#039;, an integrally suppressed model used for clandestine operations. Due to the mass production and distribution during World War II and the relatively cheap cost of production, the Sten has seen use in wars around the world, particularly in post-colonial conflicts and proxy wars.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the Sten Mark II was distributed to South Vietnam as surplus infantry weapons many of which originated from the {{w|First Indochina War}}, many of which were captured for use by North Vietnam. The Sten Mark II(S) was primarily used for operations by the British {{w|Special Air Service}} and the American {{w|Military Assistance Command, Vietnam – Studies and Observations Group|MACV-SOG}}.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Submachine Guns]]&lt;br /&gt;
[[Category:Weapons of Vietnam]]&lt;br /&gt;
[[Category:U.S. Army]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9622</id>
		<title>Sten Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9622"/>
		<updated>2025-04-18T11:01:52Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun&lt;br /&gt;
|image = Sten Gun.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 37&lt;br /&gt;
|head = 2.4x (88)&lt;br /&gt;
|chest = 1.3x (48.1)&lt;br /&gt;
|stomach = 1.2x (44.4)&lt;br /&gt;
|leg = 0.8x (29.6)&lt;br /&gt;
|arm = 0.75x (27.75)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96 rounds&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 7.0°&amp;lt;br /&amp;gt;1.85° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.93x&lt;br /&gt;
|weight = 3.2 kg (7.05 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
|video = u7rNGBW-EXc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{w|Sten}}&#039;&#039;&#039; or &#039;&#039;&#039;Sten Gun&#039;&#039;&#039; is an {{w|9x19mm Parabellum}} open-bolt submachine gun developed in 1940 by the {{w|United Kingdom}} during {{w|World War II}}. The Sten was commonly used by {{w|Commonwealth Forces}} such as {{w|Australia}} and the {{w|British Raj}}, and used by resistance forces against the {{w|Empire of Japan}} and {{w|Nazi Germany}}, such as the {{w|Free French}} forces. The primary purpose of the Sten was to be a cheaply produced submachine gun, compared to the American [[M1A1 Thompson]]. The Sten had many variations in its service, in particular the &#039;&#039;&#039;Sten Mark II&#039;&#039;&#039;, featuring a fixed stock, and the &#039;&#039;&#039;Sten Mark II(S)&#039;&#039;&#039;, an integrally suppressed model used for clandestine operations. Due to the mass production and distribution during World War II and the relatively cheap cost of production, the Sten has seen use in wars around the world, particularly in post-colonial conflicts and proxy wars.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the Sten Mark II was distributed to South Vietnam as surplus infantry weapons many of which originated from the {{w|First Indochina War}}, many of which were captured for use by North Vietnam. The Sten Mark II(S) was primarily used for operations by the British {{w|Special Air Service}} and various American special forces teams.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Submachine Guns]]&lt;br /&gt;
[[Category:Weapons of Vietnam]]&lt;br /&gt;
[[Category:U.S. Army]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9621</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9621"/>
		<updated>2025-04-18T11:01:09Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label30  = Video&lt;br /&gt;
|  data30  = {{#if:{{{video|}}}|&amp;lt;div style=&amp;quot;width:300px;&amp;quot;&amp;gt;{{#ev:youtube|{{{video}}}|300|center}}&amp;lt;/div&amp;gt;|No video available}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:W&amp;diff=9620</id>
		<title>Template:W</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:W&amp;diff=9620"/>
		<updated>2025-04-18T10:50:06Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: Created page with &amp;quot;{{{1}}}}}}&amp;lt;noinclude&amp;gt;  ==Usage== &amp;#039;&amp;#039;&amp;#039;Shorthand for &amp;lt;nowiki&amp;gt;wikipedia:. To use, place {{W|(page name here)}}&amp;lt;/nowiki&amp;gt;W&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[wikipedia:{{{1}}}|{{{2|{{{1}}}}}}]]&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Shorthand for &amp;lt;nowiki&amp;gt;[[wikipedia:]]. To use, place {{W|(page name here)}}&amp;lt;/nowiki&amp;gt;[[Category:Templates|W]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9619</id>
		<title>Sten Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9619"/>
		<updated>2025-04-18T10:47:48Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun&lt;br /&gt;
|image = Sten Gun.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 37&lt;br /&gt;
|head = 2.4x (88)&lt;br /&gt;
|chest = 1.3x (48.1)&lt;br /&gt;
|stomach = 1.2x (44.4)&lt;br /&gt;
|leg = 0.8x (29.6)&lt;br /&gt;
|arm = 0.75x (27.75)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96 rounds&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 7.0°&amp;lt;br /&amp;gt;1.85° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.93x&lt;br /&gt;
|weight = 3.2 kg (7.05 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
|video = u7rNGBW-EXc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;{{w|Sten}}&#039;&#039;&#039; or &#039;&#039;&#039;Sten Gun&#039;&#039;&#039; is an {{w|9x19mm Parabellum}} open-bolt submachine gun developed in 1940 by the {{w|United Kingdom}} during {{w|World War II}}. The Sten was commonly used by {{w|Commonwealth Forces}} such as {{w|Australia}} and the {{w|British Raj}}, and used by resistance forces against the {{w|Empire of Japan}} and {{w|Nazi Germany}}, such as the {{w|Free French}} forces. The primary purpose of the Sten was to be a cheaply produced submachine gun, compared to the American [[M1A1 Thompson]]. The Sten had many variations in its service, in particular the &#039;&#039;&#039;Sten Mark II&#039;&#039;&#039;, featuring a fixed stock, and the &#039;&#039;&#039;Sten Mark II(S)&#039;&#039;&#039;, an integrally suppressed model used for clandestine operations. Due to the mass production and distribution during World War II and the relatively cheap cost of production, the Sten has seen use in wars around the world, particularly in post-colonial conflicts and proxy wars.&lt;br /&gt;
&lt;br /&gt;
During the Vietnam War, the Sten Mark II was distributed to South Vietnam as surplus infantry weapons many of which originated from the {{w|First Indochina War}}, many of which were captured for use by North Vietnam. The Sten Mark II(S) was primarily used for operations by the British {{w|Special Air Service}} and various American special forces teams.&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Weapons of Vietnam]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9618</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9618"/>
		<updated>2025-04-18T10:47:23Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = {{#if:{{{video|}}}|&amp;lt;div style=&amp;quot;width:300px;&amp;quot;&amp;gt;{{#ev:youtube|{{{video}}}|300|center}}&amp;lt;/div&amp;gt;|No video available}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9617</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9617"/>
		<updated>2025-04-18T10:45:22Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = {{#if:{{{video|}}}|&amp;lt;div style=&amp;quot;width:200px;&amp;quot;&amp;gt;{{#ev:youtube|{{{video}}}|300|center}}&amp;lt;/div&amp;gt;|No video available}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9616</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9616"/>
		<updated>2025-04-18T10:45:04Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = {{#if:{{{video|}}}|&amp;lt;div style=&amp;quot;width:200px;&amp;quot;&amp;gt;{{#ev:youtube|{{{video}}}|200|center}}&amp;lt;/div&amp;gt;|No video available}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9615</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9615"/>
		<updated>2025-04-18T10:44:42Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = {{#if:{{{video|}}}|&amp;lt;div style=&amp;quot;width:200px;&amp;quot;&amp;gt;{{#ev:youtube|{{{video}}}|200|center|Video}}&amp;lt;/div&amp;gt;|No video available}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9614</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9614"/>
		<updated>2025-04-18T10:43:16Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = {{#if:{{{video|}}}|{{#ev:youtube|{{{video}}}|alignment=|description=|container=|dimensions=200}}|No video available}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9613</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9613"/>
		<updated>2025-04-18T10:42:43Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = {{#if:{{{video|}}}|{{#ev:youtube|{{{video}}}|alignment=left|dimensions=200}}|No video available}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9612</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9612"/>
		<updated>2025-04-18T10:42:24Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = {{#if:{{{video|}}}|{{#ev:youtube|{{{video}}}|alignment=left|description=Gameplay|container=frame|dimensions=200}}|No video available}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9611</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9611"/>
		<updated>2025-04-18T10:40:08Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = {{#if:{{{video|}}}|{{#ev:youtube|{{{video}}}|dimensions=200}}|No video available}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9610</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9610"/>
		<updated>2025-04-18T10:38:43Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = {{#if:{{{video|}}}|{{#ev:youtube|{{{video}}}}}|No video available}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9609</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9609"/>
		<updated>2025-04-18T10:36:38Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = {{#if:{{{video|}}}|&amp;lt;youtube&amp;gt;{{{video}}}&amp;lt;/youtube&amp;gt;|No video available}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9608</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9608"/>
		<updated>2025-04-18T10:34:55Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = &amp;lt;youtube&amp;gt;{{{video|}}}&amp;lt;/youtube&amp;gt;&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9607</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9607"/>
		<updated>2025-04-18T10:33:05Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = {{video|{{#evt: service=youtube id={{{1}}}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9606</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9606"/>
		<updated>2025-04-18T10:32:07Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = {{#evt: service=youtube id={{video|}}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9605</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9605"/>
		<updated>2025-04-18T10:31:53Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
| label29  = Video&lt;br /&gt;
|  data29  = {{#evt: service=youtube id={{video|}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9604</id>
		<title>Sten Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9604"/>
		<updated>2025-04-18T03:04:03Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun&lt;br /&gt;
|image = Sten Gun.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 37&lt;br /&gt;
|head = 2.4x (88)&lt;br /&gt;
|chest = 1.3x (48.1)&lt;br /&gt;
|stomach = 1.2x (44.4)&lt;br /&gt;
|leg = 0.8x (29.6)&lt;br /&gt;
|arm = 0.75x (27.75)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96 rounds&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 7.0°&amp;lt;br /&amp;gt;1.85° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.93x&lt;br /&gt;
|weight = 3.2 kg (7.05 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://www.youtube.com/watch?v=u7rNGBW-EXc&lt;br /&gt;
|alignment=inline&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Weapons of Vietnam]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9603</id>
		<title>Sten Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9603"/>
		<updated>2025-04-18T03:02:38Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun&lt;br /&gt;
|image = Sten Gun.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 37&lt;br /&gt;
|head = 2.4x (88)&lt;br /&gt;
|chest = 1.3x (48.1)&lt;br /&gt;
|stomach = 1.2x (44.4)&lt;br /&gt;
|leg = 0.8x (29.6)&lt;br /&gt;
|arm = 0.75x (27.75)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|caliber =&lt;br /&gt;
|ammo = 32 + 96&lt;br /&gt;
|reload = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 7.0°&amp;lt;br /&amp;gt;1.85° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.93x&lt;br /&gt;
|weight = 3.2 kg (7.05 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://www.youtube.com/watch?v=u7rNGBW-EXc&lt;br /&gt;
|alignment=inline&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Weapons of Vietnam]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9602</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9602"/>
		<updated>2025-04-18T03:01:31Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Caliber&lt;br /&gt;
|  data20  = {{{caliber|}}}&lt;br /&gt;
| label21  = Ammunition&lt;br /&gt;
|  data21  = {{{ammo|}}}&lt;br /&gt;
| label22  = Reload speed&lt;br /&gt;
|  data22  = {{{reload|}}}&lt;br /&gt;
| label23  = Muzzle velocity&lt;br /&gt;
|  data23  = {{{vel|}}}&lt;br /&gt;
| label24  = Bullet spread&lt;br /&gt;
|  data24  = {{{spread|}}}&lt;br /&gt;
| label25  = Range modifier&lt;br /&gt;
|  data25  = {{{range|}}}&lt;br /&gt;
| label26  = Weight&lt;br /&gt;
|  data26  = {{{weight|}}}&lt;br /&gt;
| label27  = Projectile weight&lt;br /&gt;
|  data27  = {{{proj|}}}&lt;br /&gt;
| label28  = Deployable?&lt;br /&gt;
|  data28  = {{{deploy|}}}&lt;br /&gt;
| label29  = Firing sound&lt;br /&gt;
|  data29  = {{{sound|}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9601</id>
		<title>Sten Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9601"/>
		<updated>2025-04-18T02:29:14Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun&lt;br /&gt;
|image = Sten Gun.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 37&lt;br /&gt;
|head = 2.4x (88)&lt;br /&gt;
|chest = 1.3x (48.1)&lt;br /&gt;
|stomach = 1.2x (44.4)&lt;br /&gt;
|leg = 0.8x (29.6)&lt;br /&gt;
|arm = 0.75x (27.75)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|ammo = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 7.0°&amp;lt;br /&amp;gt;1.85° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.93x&lt;br /&gt;
|weight = 3.2 kg (7.05 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://www.youtube.com/watch?v=u7rNGBW-EXc&lt;br /&gt;
|alignment=inline&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Weapons of Vietnam]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9600</id>
		<title>Sten Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Sten_Gun&amp;diff=9600"/>
		<updated>2025-04-18T02:28:55Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox/Weapon&lt;br /&gt;
|name = Sten Gun&lt;br /&gt;
|image = Sten Gun.png&lt;br /&gt;
|faction = [[U.S. Army]]&lt;br /&gt;
|class = {{class|Medic}}&amp;lt;br /&amp;gt;{{class|Engineer}}&amp;lt;br /&amp;gt;{{class|Radioman}}&lt;br /&gt;
|type = [[:Category:Submachine Guns|Submachine Gun]]&lt;br /&gt;
|origin = {{flag|UK}}&lt;br /&gt;
|slot = [[:Category:Primary Weapons|Primary Weapon]]&lt;br /&gt;
|hud = [[File:Sten Gun HUD Icon.svg|200px]]&lt;br /&gt;
|console = &amp;lt;tt&amp;gt;weapon_stenmk2&amp;lt;/tt&amp;gt;&lt;br /&gt;
|damage = 37&lt;br /&gt;
|head = 2.4x (88)&lt;br /&gt;
|chest = 1.3x (48.1)&lt;br /&gt;
|stomach = 1.2x (44.4)&lt;br /&gt;
|leg = 0.8x (29.6)&lt;br /&gt;
|arm = 0.75x (27.75)&lt;br /&gt;
|fire = Auto&amp;lt;br /&amp;gt;Semi-Auto&lt;br /&gt;
|rof = 550 RPM&lt;br /&gt;
|ammo = 2.33 seconds &amp;lt;small&amp;gt;(Partial)&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;3.4 seconds &amp;lt;small&amp;gt;(Empty)&amp;lt;/small&amp;gt;&lt;br /&gt;
|vel = 365 m/s&lt;br /&gt;
|spread = 7.0°&amp;lt;br /&amp;gt;1.85° &amp;lt;small&amp;gt;(ADS)&amp;lt;/small&amp;gt;&lt;br /&gt;
|range = 0.93x&lt;br /&gt;
|weight = 3.2 kg (7.05 lb)&lt;br /&gt;
|proj = 7.5g (115.74 gr)&lt;br /&gt;
|deploy = No&lt;br /&gt;
|sound = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://www.youtube.com/watch?v=u7rNGBW-EXc&lt;br /&gt;
|alignment=inline&lt;br /&gt;
|description=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Weapons of Vietnam]]&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9599</id>
		<title>Template:Infobox/Weapon</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Infobox/Weapon&amp;diff=9599"/>
		<updated>2025-04-18T01:20:08Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| bodyclass  = adr hrecipe&lt;br /&gt;
| above    = {{{name|}}}&lt;br /&gt;
| aboveclass = fn ingredient&lt;br /&gt;
| image    = {{#invoke:InfoboxImage|InfoboxImage|image={{{image|}}}|upright={{#if:{{{image_upright|}}}|{{{image_upright}}}|1.35}}|alt={{{alt|}}}}}&lt;br /&gt;
| header1  = General Information&lt;br /&gt;
| label2   = Factions&lt;br /&gt;
|  data2   = {{{faction|}}}&lt;br /&gt;
| label3   = Class(es)&lt;br /&gt;
|  data3   = {{{class|}}}&lt;br /&gt;
| label4   = Type&lt;br /&gt;
|  data4   = {{{type|}}}&lt;br /&gt;
| label5   = Origin&lt;br /&gt;
|  data5   = {{{origin|}}}&lt;br /&gt;
| label6   = Inventory slot&lt;br /&gt;
|  data6   = {{{slot|}}}&lt;br /&gt;
| label7   = HUD icon&lt;br /&gt;
|  data7   = {{{hud|}}}&lt;br /&gt;
| label8   = Console codename(s)&lt;br /&gt;
|  data8   = {{{console|}}}&lt;br /&gt;
| header9  = Damage &amp;amp; Multipliers&lt;br /&gt;
| label10  = Damage&lt;br /&gt;
|  data10  = {{{damage|}}}&lt;br /&gt;
| label11  = Blast radius&lt;br /&gt;
|  data11  = {{{radius|}}}&lt;br /&gt;
| label12  = Headshot multiplier&lt;br /&gt;
|  data12  = {{{head|}}}&lt;br /&gt;
| label13  = Chest multiplier&lt;br /&gt;
|  data13  = {{{chest|}}}&lt;br /&gt;
| label14  = Stomach multiplier&lt;br /&gt;
|  data14  = {{{stomach|}}}&lt;br /&gt;
| label15  = Leg multiplier&lt;br /&gt;
|  data15  = {{{leg|}}}&lt;br /&gt;
| label16  = Arm multiplier&lt;br /&gt;
|  data16  = {{{arm|}}}&lt;br /&gt;
| header17  = Statistics&lt;br /&gt;
| label18  = Fire Mode(s)&lt;br /&gt;
|  data18  = {{{fire|}}}&lt;br /&gt;
| label19  = Rate of Fire&lt;br /&gt;
|  data19  = {{{rof|}}}&lt;br /&gt;
| label20  = Ammunition&lt;br /&gt;
|  data20  = {{{ammo|}}}&lt;br /&gt;
| label21  = Muzzle velocity&lt;br /&gt;
|  data21  = {{{vel|}}}&lt;br /&gt;
| label22  = Bullet spread&lt;br /&gt;
|  data22  = {{{spread|}}}&lt;br /&gt;
| label23  = Range modifier&lt;br /&gt;
|  data23  = {{{range|}}}&lt;br /&gt;
| label24  = Weight&lt;br /&gt;
|  data24  = {{{weight|}}}&lt;br /&gt;
| label25  = Projectile weight&lt;br /&gt;
|  data25  = {{{proj|}}}&lt;br /&gt;
| label26  = Deployable?&lt;br /&gt;
|  data26  = {{{deploy|}}}&lt;br /&gt;
| label27  = Firing sound&lt;br /&gt;
|  data27  = {{{sound|}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Infobox/Weapon&lt;br /&gt;
|name=Name&lt;br /&gt;
|image=Sten Gun.png&lt;br /&gt;
|faction=Sten Gun.png&lt;br /&gt;
|class=[[Medic]]&lt;br /&gt;
|type=Sub Machine Gun&lt;br /&gt;
|task=Task&lt;br /&gt;
|dlc=DLC&lt;br /&gt;
|faction=Faction&lt;br /&gt;
|fire=Fire&lt;br /&gt;
|rof=RoF&lt;br /&gt;
|adsspeed=ADS speed&lt;br /&gt;
|zoom=Zoom&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|switchweapons=Switching weapon speed&lt;br /&gt;
|acc=Acc&lt;br /&gt;
|speed=Speed&lt;br /&gt;
|stability=Stability&lt;br /&gt;
|hitpoints=hitpoints&lt;br /&gt;
|deployable=deployable&lt;br /&gt;
|ammotype=AmmoType&lt;br /&gt;
|magazine=Magazine&lt;br /&gt;
|capacity=Capacity&lt;br /&gt;
|reserve=Reserve&lt;br /&gt;
|partial=Partial&lt;br /&gt;
|empty=Empty&lt;br /&gt;
|damage=Damage&lt;br /&gt;
|duration=Duration&lt;br /&gt;
|mult=Mult&lt;br /&gt;
|supp=Supp&lt;br /&gt;
|vel=Vel&lt;br /&gt;
|range=range&lt;br /&gt;
|sound=BF1 Chat.svg&lt;br /&gt;
|console = Console Name&lt;br /&gt;
|footer=footer&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
==Template==&lt;br /&gt;
===Brief===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|kit         = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|capacity    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|damage      = &lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Full===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox/weapon&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|icon        = &lt;br /&gt;
|faction     = &lt;br /&gt;
|kit         = &lt;br /&gt;
|user        = &lt;br /&gt;
|slot        = &lt;br /&gt;
|level       = &lt;br /&gt;
|cost        = &lt;br /&gt;
|task        = &lt;br /&gt;
|dlc         = &lt;br /&gt;
|unlocks     = &lt;br /&gt;
|attach      = &lt;br /&gt;
|dogtag      = &lt;br /&gt;
|fire        = &lt;br /&gt;
|rof         = &lt;br /&gt;
|speed       = &lt;br /&gt;
|stability   = &lt;br /&gt;
|hitpoints   = &lt;br /&gt;
|deployable  = &lt;br /&gt;
|ammotype    = &lt;br /&gt;
|magazine    = &lt;br /&gt;
|reserve     = &lt;br /&gt;
|partial     = &lt;br /&gt;
|empty       = &lt;br /&gt;
|velocity    = &lt;br /&gt;
|drop        = &lt;br /&gt;
|drag        = &lt;br /&gt;
|accel       = &lt;br /&gt;
|lifetime    = &lt;br /&gt;
|toprail     = &lt;br /&gt;
|barrel      = &lt;br /&gt;
|ammos       = &lt;br /&gt;
|underbarrel = &lt;br /&gt;
|effect      = &lt;br /&gt;
|features    = &lt;br /&gt;
|graph       = &lt;br /&gt;
|damage      = &lt;br /&gt;
|duration    = &lt;br /&gt;
|mult        = &lt;br /&gt;
|supp        = &lt;br /&gt;
|hrestore    = &lt;br /&gt;
|arestore    = &lt;br /&gt;
|ttk         = &lt;br /&gt;
|btk         = &lt;br /&gt;
|range       = &lt;br /&gt;
|radius      = &lt;br /&gt;
|killzone    = &lt;br /&gt;
|recoil      = {{Recoil}}&lt;br /&gt;
|recoil1st   = &lt;br /&gt;
|recoildec   = &lt;br /&gt;
|accuracy    = &lt;br /&gt;
|spreadz     = &lt;br /&gt;
|spreaduz    = &lt;br /&gt;
|spreadinc   = &lt;br /&gt;
|spreaddec   = &lt;br /&gt;
|inaccmove   = &lt;br /&gt;
|sound       = &lt;br /&gt;
|ani         = &lt;br /&gt;
|anicaption  = &lt;br /&gt;
|video       = &lt;br /&gt;
|vidcaption  = &lt;br /&gt;
|source      = &lt;br /&gt;
|footer      = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
This template can be used for weapons and gadgets.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
:;name:Name - In-game name if different from page name&lt;br /&gt;
:;image:Image - internal link to image file, should be 248 pixels in length or less. For multiple icons, use &amp;lt;nowiki&amp;gt;&amp;lt;gallery&amp;gt;&amp;lt;/gallery&amp;gt;&amp;lt;/nowiki&amp;gt; tags instead of the old &amp;lt;nowiki&amp;gt;&amp;lt;tabber&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/nowiki&amp;gt; markup.&lt;br /&gt;
:;icon:HUD Icon - internal link to image file&lt;br /&gt;
:;faction:Faction - flag icon and faction abbreviation&lt;br /&gt;
:;kit:Kit or class - Icon image file (20 px in length) and kit name&lt;br /&gt;
:;user:User - name of single user (e.g. Specialists in BF2042)&lt;br /&gt;
:;slot:Inventory slot - in-game text&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
:;level:Rank or progression needed; &amp;quot;Default&amp;quot; or &amp;quot;Unlocked at start&amp;quot; where applicable - value&lt;br /&gt;
:;cost:In-game [[currency]] needed - value&lt;br /&gt;
:;task:Assignment or other task to complete&lt;br /&gt;
:;dlc:Expansion pack adding item to base game&lt;br /&gt;
:;unlocks/attach:Unlocks/attachments available for use with the weapon/gadget&lt;br /&gt;
:;dogtag: Relevant dog-tags as image files or gallery&lt;br /&gt;
&lt;br /&gt;
===Handling===&lt;br /&gt;
:;fire:Fire mode - Fully Automatic, &amp;quot;X&amp;quot;-round Burst, Semi-automatic, Bolt-action, Pump-action and/or Single-shot&lt;br /&gt;
:;rof:Rate of fire - in-game value (rounds per minute/rpm)&lt;br /&gt;
:;ads speed: Time it takes to aim down sights.&lt;br /&gt;
:;zoom: magnification of zoom.&lt;br /&gt;
:;speed:Weapon Speed&lt;br /&gt;
:;switch weapons: How much time is needed to switch to another weapon.&lt;br /&gt;
:;stability:Weapon stability&lt;br /&gt;
:;hitpoints:Durability - The durability of destructible items such as C4, Radio Beacon, etc.&lt;br /&gt;
:;deployable:Whether item can be deployed, valid surfaces&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
:;ammotype:Ammunition - Type of ammunition used&lt;br /&gt;
:;magazine:Ammunition capacity - value, or value+1 if capable of chambering extra round (closed bolt)&lt;br /&gt;
::;capacity:Alternate label for weapons/gadgets without a magazine&lt;br /&gt;
:;reserve:Spare ammunition - from game data&lt;br /&gt;
:;startammo:Starting ammunition - from game data&lt;br /&gt;
:;maxammo:Maximum ammunition - from game data&lt;br /&gt;
:;reload:Reload time (seconds) - may include notes about reloading method (e.g. stripper clip, gate-loading)&lt;br /&gt;
::;partial:Reload time when partially empty&lt;br /&gt;
::;empty:Reload time when empty&lt;br /&gt;
&lt;br /&gt;
===Ballistics===&lt;br /&gt;
:;vel:Velocity - muzzle velocity (m/s)&lt;br /&gt;
:;drop:Projectile drop over range (–m/s²) especially if different from normal gravity (–9.81 m/s²)&lt;br /&gt;
:;drag:Projectile drag&lt;br /&gt;
:;accel:Projectile acceleration (m/s²) - primarily for rockets&lt;br /&gt;
:;arming:Minimum arming distance (meters) - primarily for explosive projectiles&lt;br /&gt;
:;lifetime:Projectile lifetime (seconds)&lt;br /&gt;
&lt;br /&gt;
===Attachments===&lt;br /&gt;
:;toprail:Top rail attachments (sights, optics, scopes)&lt;br /&gt;
:;barrel:Barrel attachments (suppressors, muzzle modifiers, alternate barrels)&lt;br /&gt;
:;ammos:Ammunition attachments (alternate types, magazines)&lt;br /&gt;
:;underbarrel:Underbarrel attachments (lasers, grenade launchers, grips)&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
:;effect:Non-damage effects produced by weapon or shots other than healing or repair&lt;br /&gt;
:;feature(s):Special feature(s) not covered in other details - text&lt;br /&gt;
:;graph:Graph illustrating damage over range. [http://battlefield.wikia.com/wiki/User:Nayhem/Damage_graph This template] can be used to create editable SVG graphs.&lt;br /&gt;
:;damage:Damage - In-game text or from game data&lt;br /&gt;
:;duration:Time that a projectile (usu. grenade) remains onfield&lt;br /&gt;
:;mult:Damage multipliers - from game data&lt;br /&gt;
:;supp:Suppression - Amount of suppression from a single round - value&lt;br /&gt;
:;velocity:Velocity - bullet projectile speed (m/s)&lt;br /&gt;
:;drop:Bullet drop speed - value in meters/second&lt;br /&gt;
:;drag/accel:Drag or acceleration of projectile&lt;br /&gt;
:;lifetime:Maximum projectile lifetime&lt;br /&gt;
:;hrestore:Health Restored - rate for healing items&lt;br /&gt;
:;arestore:Armor Repaired - rate for repair tools&lt;br /&gt;
:;ttk:Time to kill&lt;br /&gt;
:;btk:Bullets to kill&lt;br /&gt;
&lt;br /&gt;
===Range and Recoil===&lt;br /&gt;
:;range:Range bracket or in-game value (meters).&lt;br /&gt;
:;maxrange:Maximum Range - Maximum distance before its projectile disappears&lt;br /&gt;
:;radius:Blast radius - meters&lt;br /&gt;
::killzone:Radius within which blast inflicts fatal damage; Area where melee weapon allows takedown&lt;br /&gt;
:;recoil:Recoil - in-game text or from game data; use of [[:Template:Recoil]]  template is preferred&lt;br /&gt;
:;recoil1st: First shot recoil multiplier - The multiplier for the first shot&lt;br /&gt;
:;recoildec:Recoil decrease per second - from game data&lt;br /&gt;
&lt;br /&gt;
===Spread===&lt;br /&gt;
:;accuracy:Accuracy - from game data or guide&lt;br /&gt;
:;spreadz: Spread when aimed - from game data&lt;br /&gt;
:;spreaduz: Spread when at hip - from game data&lt;br /&gt;
:;spreadinc: Spread increase per shot - from game data&lt;br /&gt;
:;spreaddec: Spread decrease per second - from game data&lt;br /&gt;
:;Inaccmove: Inaccuracy Movement Modifier - from game data &amp;amp; sources&lt;br /&gt;
&lt;br /&gt;
===Media===&lt;br /&gt;
:;sound:Sound(s) - internal link to sound file&lt;br /&gt;
:;ani:Animation - video tab for animation clips (Youtube)&lt;br /&gt;
:;vidcaption:Caption (if necessary) to animation video&lt;br /&gt;
:;video:Video outlying the weapon from BF Wiki&#039;s Youtube Channel&lt;br /&gt;
:;vidcaption:Caption (if necessary) to YouTube video&lt;br /&gt;
:;source:Source of statistics - link to source info, unless from game data&lt;br /&gt;
:;footer:Any other necessary info&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;[[Category:Infoboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Class&amp;diff=9598</id>
		<title>Template:Class</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Class&amp;diff=9598"/>
		<updated>2025-04-18T01:03:19Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1}}}&lt;br /&gt;
|Assault = [[File:Assault Class Icon.png|30px]] [[Assault]]&lt;br /&gt;
|Medic = [[File:Medic Class Icon.png|30px]] [[Medic]]&lt;br /&gt;
|Gunner = [[File:Gunner Class Icon.png|30px]] [[Gunner]]&lt;br /&gt;
|Sniper = [[File:Sniper Class Icon.png|30px]] [[Sniper]]&lt;br /&gt;
|Engineer = [[File:Engineer Class Icon.png|30px]] [[Engineer]]&lt;br /&gt;
|Radioman = [[File:Radioman Class Icon.png|30px]] [[Radioman]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Flag&amp;diff=9597</id>
		<title>Template:Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Flag&amp;diff=9597"/>
		<updated>2025-04-18T01:02:02Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1}}}&lt;br /&gt;
|UK = [[File:Flag of the United Kingdom (3-5).svg|30px]] [[wikipedia:United Kingdom|United Kingdom]]&lt;br /&gt;
|CN = [[File:Flag of the People&#039;s Republic of China.svg|30px]] [[wikipedia:People&#039;s Republic of China|People&#039;s Republic of China]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Flag&amp;diff=9596</id>
		<title>Template:Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Flag&amp;diff=9596"/>
		<updated>2025-04-18T00:55:44Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1}}}&lt;br /&gt;
|UK = [[File:Flag of the United Kingdom (1-2).svg|30px]] [[wikipedia:United Kingdom|United Kingdom]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
	<entry>
		<id>https://wiki.militaryconflictvietnam.com/index.php?title=Template:Class&amp;diff=9595</id>
		<title>Template:Class</title>
		<link rel="alternate" type="text/html" href="https://wiki.militaryconflictvietnam.com/index.php?title=Template:Class&amp;diff=9595"/>
		<updated>2025-04-18T00:55:14Z</updated>

		<summary type="html">&lt;p&gt;67Tyconson: Created page with &amp;quot;{{#switch:{{{1}}} |Assault = 20px Assault |Medic = 20px Medic |Gunner = 20px Gunner |Sniper = 20px Sniper |Engineer = 20px Engineer |Radioman = 20px Radioman }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1}}}&lt;br /&gt;
|Assault = [[File:Assault Class Icon.png|20px]] [[Assault]]&lt;br /&gt;
|Medic = [[File:Medic Class Icon.png|20px]] [[Medic]]&lt;br /&gt;
|Gunner = [[File:Gunner Class Icon.png|20px]] [[Gunner]]&lt;br /&gt;
|Sniper = [[File:Sniper Class Icon.png|20px]] [[Sniper]]&lt;br /&gt;
|Engineer = [[File:Engineer Class Icon.png|20px]] [[Engineer]]&lt;br /&gt;
|Radioman = [[File:Radioman Class Icon.png|20px]] [[Radioman]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>67Tyconson</name></author>
	</entry>
</feed>